I'm trying to write a fog cog that will gradually change the sector's tint. I went to Millenium and the verb list says to use the rgb value like a vector. Does anyone know how to do that?
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The reason I wanted to use sector tint is I thought it would stay even when you were outside the specified sector; like when you go inside a building you would be able to look out the door/window and see the fog, but with the cog at massassi it only changes the screen's tint, not a haze that lives in the sector. I learned unfortunately that sector tint does the same thing.
What I'm thinking of doing is showing the adjoined surfaces of doors, etc as a transparent gray, so when you're inside a building it looks like there's fog out there, even though you're outside the cog's range.