Code:
position = VectorAdd(GetThingPos(player), '0.0 0.002 0.0'); thing1 = CreateThingAtPosNR(cTemplate, GetThingSector(player), position, vectoradd(GetThingLVec(player), '0.0 0.0 0.0'));
what values do i need to replace '0.0 0.0 0.0' with to rotate thing1 180 degrees?