Is there something special I should know about the "touched" message?
I want to trigger a thing to move from frame 0 to frame 1 when the player jumps and lands on it. The parent template is _zwalkstructure. If I change the message to "crossed" triggered by a nearby adjoin it works perfectly, so the frames and so forth do work.
Any thoughts?
------------------
Dead Reckoning and Dead Reckoning 2
I want to trigger a thing to move from frame 0 to frame 1 when the player jumps and lands on it. The parent template is _zwalkstructure. If I change the message to "crossed" triggered by a nearby adjoin it works perfectly, so the frames and so forth do work.
Any thoughts?
------------------
Dead Reckoning and Dead Reckoning 2