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ForumsCog Forum → Touched Message
Touched Message
2002-03-25, 8:08 AM #1
Is there something special I should know about the "touched" message?

I want to trigger a thing to move from frame 0 to frame 1 when the player jumps and lands on it. The parent template is _zwalkstructure. If I change the message to "crossed" triggered by a nearby adjoin it works perfectly, so the frames and so forth do work.

Any thoughts?

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Dead Reckoning and Dead Reckoning 2
Dead Reckoning
2002-03-25, 9:46 AM #2
An object or surface will send 'Touched' when it is touched. That is, when the thing/surface is vertical and you walk up against it. A object/surface will send 'Entered' if you step on it.

 

The solution? Use bolth.

Code:
Entered:
Touched:
 
//code here...
 
Stop;


Bingo, problem solved.. [http://forums.massassi.net/html/biggrin.gif]

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Success is the inverse relationship between effort, gain, and loss.

JK editing resources.
And when the moment is right, I'm gonna fly a kite.
2002-03-27, 6:59 AM #3
Thanks, I was never aware of that vertical/horizontal distinction for those messages.

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Dead Reckoning and Dead Reckoning 2
Dead Reckoning
2002-03-27, 11:29 AM #4
Hrm, its not neccessarily related to verticle or horizonal. It is whiter it is touched, or stepped on.

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Success is the inverse relationship between effort, gain, and loss.

JK editing resources.
And when the moment is right, I'm gonna fly a kite.

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