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ForumsCog Forum → Projectiles from Ships
Projectiles from Ships
2002-03-30, 2:00 PM #1
What is the easiest way to have a non-moving ship fire a projectile at one that is moving in a cutscene?

The JKSpecs on the "FireProjectile" verb don't provide enough info....

Thanks.

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Dead Reckoning and Dead Reckoning 2
Dead Reckoning
2002-03-30, 10:58 PM #2
try this:
FireProjectile(ship, projectile, -1, -1, '0 0 0', '0 0 0', 1.0, 0x20, -1, -1);
ship is your ship thing, projectile is a template, like +bryarbolt or +concbullet...
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