Ok, this doesnt have anything to do with amusement park rides, but I couldnt think of a title....
I recently discovered, to my horror, that 'Getthingcount' doesnt actully count the things in a level. Rather, it reports the 'World things' form the JKL. So, I wrote a cog to do it...
It is a resource cog. Just stick in your ../resource/cog directory and call it 'item_fieldlight.cog' or the like.
Not very useful on its own, but the code might inspire someone...
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Success is the inverse relationship between effort, gain, and loss.
JK editing resources.
I recently discovered, to my horror, that 'Getthingcount' doesnt actully count the things in a level. Rather, it reports the 'World things' form the JKL. So, I wrote a cog to do it...
Code:
# Script to retrieve actual thing count.
#
# 03/2002 GBK - Packman573@aol.com
Symbols
Message Activated
Message Pulse
Int I=0 Local
Int C=0 Local
Int L=0 Local
End
Code
Activated:
If(L==0) { Setpulse(0.05); L=1; }
Else If(L==1) { Setpulse(0); L=0; }
Stop;
Pulse:
For(I=0;I<=640;I=I+1) If(Getthingsignature(I) != -1) C = C + 1;
Printint(C);
C=0;
Stop;
EndIt is a resource cog. Just stick in your ../resource/cog directory and call it 'item_fieldlight.cog' or the like.
Not very useful on its own, but the code might inspire someone...
------------------
Success is the inverse relationship between effort, gain, and loss.
JK editing resources.
And when the moment is right, I'm gonna fly a kite.
