I have a few text cogs in my level but i want them to make the player stop whilst the dialogue comes out. This is because you can be like a few rooms away from th person you are talking too and text is still blabbing away. Also i want it so that the text cog only activates once and that is it.
Here is one of my working text cogs thus far:
symbols
sector sec
message entered
end
code
entered:
Print("Smuggler: Please don't shoot!");
Sleep(1.0);
Print("Kyle: Where is your boss and I won't");
Sleep(1.0);
Print("Smuggler: Urgh, erm...ok he is at a cantina way over town");
return;
end
------------------
NEB
Here is one of my working text cogs thus far:
symbols
sector sec
message entered
end
code
entered:
Print("Smuggler: Please don't shoot!");
Sleep(1.0);
Print("Kyle: Where is your boss and I won't");
Sleep(1.0);
Print("Smuggler: Urgh, erm...ok he is at a cantina way over town");
return;
end
------------------
NEB
NEB