I wil start with my situation (as it amy help understand)
Im making one of those levels where it is a train with the scrolling walls and teh train itself holding still. But to make it look more realistic, i want to have those little "Booths" fly by the train like they were on the side of the tunnel.
Heres what i need. I need to cog that will generate a 3do (the booth) about every 10 seconds. The booth will automatically be moving because i will modifly the template. So basically the cog will generate the booth's at the end of the tunnel and they will fly by the train with the same speed as the walls. But, if the levels goes for too long, i will break the thing limit, so these booth's need to be removed after 1 minute of being generated. I fyou need more information, say so.
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The truth is out there, but so are lies.
Im making one of those levels where it is a train with the scrolling walls and teh train itself holding still. But to make it look more realistic, i want to have those little "Booths" fly by the train like they were on the side of the tunnel.
Heres what i need. I need to cog that will generate a 3do (the booth) about every 10 seconds. The booth will automatically be moving because i will modifly the template. So basically the cog will generate the booth's at the end of the tunnel and they will fly by the train with the same speed as the walls. But, if the levels goes for too long, i will break the thing limit, so these booth's need to be removed after 1 minute of being generated. I fyou need more information, say so.
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The truth is out there, but so are lies.