I got around to merging my old 01_mclothes and marinerboam COGs, and the result is below. This however, doesn't work either.
I ParSec-ed this, (commenting out the MotS cutscene verbs) and it found no errors.
Code:
# Rites of Xanthus TC Cog Script # Mysteries of the Sith # # 01_MARINER.COG # 6.10.02 # -by Lord_Grismath (GrismathDynasty@hotmail.com) # # Description # # I've consolidated the two older mariner cogs into one, this # new version having written from scratch (as opposed to the old # MarinerBoam which Bel edited off of one of AKPiggot's cogs). # # This Cog is Not supported by LucasArts Entertainment Co symbols message startup message pulse message entered int plrflags local int wear=1 local //Whether Tahben is wearing his armour. int slow=0 local //Whether Tahben's speed has been effected. int played=0 local //Whether the cutscene has been played int tahtalk=0 local //Used when Tahben is talking sector trigsect //Trigger sector to begin the cutscene thing player local thing mariner //The Mariner's starting location thing mwalkpos //The position to which he walks in the cutscene thing playerpos //The position to which the player is teleported thing mdoor //The door to the Mariner's shack (opened at the end) thing maincam1 thing maincam2 thing tahbencam thing marinercam model tclothes model tarmor=kk.3do local keyframe talk1=kktlk1.key keyframe talk2=kktlk2.key keyframe talk3=kktlk3.key end # ======================================================================================== code startup: player = GetLocalPlayerThing(); setpulse(1.0); AiSetMode(mariner, 0x2000); return; # ........................................................................................ pulse: plrflags = GetThingFlags(player); if(plrflags & 0x2000000) { if(wear == 1) { if(slow == 0) { SetActorExtraSpeed(player, -1.5); SetGravity(6); slow = 1; } } DamageThing(player, 3.0, 0x1, player); } Else { if(slow == 1) { SetActorExtraSpeed(player, 0); SetGravity(4); slow = 0; } } return; # ........................................................................................ entered: if(GetSenderRef() == trigsect) { if(played == 0) { jkBeginCutscene(); SetActorFlags(player, 0xa00000); TeleportThing(player,playerpos); StopThing(player); SetCameraFocus(0, maincam1); SetCurrentCamera(0); AISetLookPos(player, GetThingPos(mwalkpos)); AISetLookPos(mariner, GetThingPos(mwalkpos)); AISetMovePos(mariner, GetThingPos(mwalkpos)); Sleep(2.0); SetCameraFocus(0, maincam2); SetCurrentCamera(0); tahtalk = playkey(mariner, talk1, 1, 0x0); Print("Tahben: Ho there, good sir! Could the rumours be true?"); sleep(2); Stopkey(mariner, tahtalk, 0); Sleep(1); SetCameraFocus(0, tahbencam); SetCurrentCamera(0); tahtalk = playkey(mariner, talk2, 1, 0x0); Print("Tahben: Is it true that you alone survived a bout with the Sea Serpent?"); Sleep(2); Stopkey(mariner, tahtalk, 0); Sleep(1); SetCameraFocus(0, marinercam); SetCurrentCamera(0); Print("Mariner: Bah... leave an old man to himself..."); Sleep(3); SetCameraFocus(0, tahbencam); SetCurrentCamera(0); Print("Tahben: I must know how to slay such a beast."); sleep(3); SetCameraFocus(0, maincam1); SetCurrentCamera(0); sleep(1); Print("Tahben: For in doing so, I shall free these shores from its malice."); sleep(3); SetCameraFocus(0, marinercam); SetCurrentCamera(0); Print("Mariner: Bah... good of Xanthus... hmph"); sleep(3); Print("Mariner: ...I shall reveal my secret, but I request thy leaving mine abode."); sleep(4); SetCameraFocus(0, tahbencam); SetCurrentCamera(0); Print("Mariner: Seek to fire my spear 'pon her scaled brow or ribbed under, only there can she be slain."); sleep(6); SetCameraFocus(0, maincam1); SetCurrentCamera(0); Print("You: Thank you, good sir, and I shall leave thee as promised."); sleep(1); SetCameraFocus(0, marinercam); SetCurrentCamera(0); Print("Mariner: That iron can thou walk'st in is no gear for the sea."); sleep(1); Print("Mariner: Take these lighter clothes."); sleep(4); call fashion_show; SetCameraFocus(0, tahbencam); SetCurrentCamera(0); Print("Mariner: Thank you, good sir."); sleep(1); SetCameraFocus(0, maincam2); SetCurrentCamera(0); MoveToFrame(mariner, 1, 1); WaitForStop(mariner); MoveToFrame(mdoor, 1, 3); MoveToFrame(mariner, 0, 1); WaitForStop(mariner); TeleportThing(player, playerpos); AIClearMode(mariner, 0x2000); jkEndCutscene(); SetCameraFocus(0, player); ClearActorFlags(player, 0xa00000); } } return; # ........................................................................................ fashion_show: if(wear == 1) { SetActorExtraSpeed(player, 1.2); SetThingModel(player, tclothes); wear=0; } else { SetActorExtraSpeed(player, 1); SetThingModel(player, tarmor); wear=1; } return; # ........................................................................................ end
I ParSec-ed this, (commenting out the MotS cutscene verbs) and it found no errors.