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ForumsCog Forum → Cog Placement Crap
Cog Placement Crap
2002-06-07, 5:14 PM #1
I'm just trying to make a door!!!! I use the 'Make a door' button input the crap all that and hit use at the door and it makes that swooshy sound but stays in one place traps just don't work or switched doors either antigrav tubes are shot and nothing is workind the light things dont work so you can see the bottom of the pit up to 30 jkus away (used zoom cog) and the pit doesant kinck in until the fadeout is timed so the player hits the bottom (should i adjoin 2 sectors the first being the pit??)

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Someone else can't tell you what to do with your life, They don't know you well enough. As you can tell I'm defenently non conformist
2002-06-07, 6:43 PM #2
This being your firts post, I am inclined to say;

Greetings, and welcome to Massassi.


Now. No offense, but please, use proper english in stating your request. I am having great difficulty in deciphering your message.


If you wouldnt mind rephrasing it...

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I used to believe that we only want what we can't have. I was wrong. The truth is, the wonderful truth is, we only want what we think we can't have.

JK editing resources.
And when the moment is right, I'm gonna fly a kite.
2002-06-08, 4:36 PM #3
Sorry but I posted this in the last 2 minutes before I had to go to bed so I think I did pretty good but I am pretty Illegable
The doors do not work I use the make a door button in the tool window/misc and use the copy as frame button and copy the result into the frame window and all of the other crap you do to make a door. When I test it it
makes the door open sound but doesant move
I set up a trap with all the ghosts and switches and nothing comes when you push the button In fact the mat doesan't change I magsealed it to see if the flags work, I killed myself with the bryar so I take it it worked. Whats wrong?

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Someone else can't tell you what to do with your life, They don't know you well enough. As you can tell I'm defenently non conformist
2002-06-08, 5:11 PM #4
Doors: Make sure you set the 'numframes' variable. For some reason JED counts from 1 (I really dont know why . . . every sane person counts from 0... [http://forums.massassi.net/html/wink.gif] ) So, make sure it is set to 2...

Traps: Some trap cogs require a multi-celled mat as the switch... Also, make sure you actully have the template for the trap set.

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I used to believe that we only want what we can't have. I was wrong. The truth is, the wonderful truth is, we only want what we think we can't have.

JK editing resources.
And when the moment is right, I'm gonna fly a kite.
2002-06-11, 7:23 PM #5
I do i have +=concbullet (cant look it up on jed moms comp now) and the handprint switch and the door numframes 2 for door it just wont work WAHHHHH!!! (lol)


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Someone else can't tell you what to do with your life, They don't know you well enough. As you can tell I'm defenently non conformist

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