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ForumsCog Forum → Cogging request
Cogging request
2002-06-15, 5:27 AM #1
I need a cog that will make certain sectors act like force deadly sight is always on, so that when the player goes into them, they start to burn and that hissing sound is made. If the player goes into them with persuasion or absorb on, then the deadly sight does not effect them. Please make it for multiplayer.

[This message has been edited by Xak (edited June 15, 2002).]
"He called me a murderer and I grabbed his hair and smashed his face into his dinner."
2002-06-15, 6:21 PM #2
wouldn't it have to be done off of 00_damagesector.cog or something like that
Duff, donuts, duff, donuts, desicions!
2002-06-15, 9:20 PM #3
As Homer said, you could probably use the damage sector cog. You might have to edit it to get the sounds and the particles. Thats really easy.

template smoke=[smoke template]
sound hissing=[hissing wav]

declare those and then in the code where you see DamagePlayer or something along those lines just:

playsoundlocal([hissing stuff])
creatething(smoke,player)

I don't have JED or my cog writing program installed right now, which is why everything is kind of hazy. Sorry about that. I haven't written a cog in a long time.
[url = "http://www.DelphiDragon.cjb.net"]The Dragon's Lair[/url]. Game Programming in Borland Delphi.
2002-06-16, 6:09 AM #4
Yes these are all great suggestions, and I have thought over them already. I must be honest with you, I have absolutely no idea how to cog. I can implement them into my levels but creating them is something I'd rather not get into. About the cog in question. If this cog were to be implemented into my level, activating absorb or persuasion would not stop the damage, which is kinda the whole point of the cog...
-Xak

[This message has been edited by Xak (edited June 16, 2002).]
"He called me a murderer and I grabbed his hair and smashed his face into his dinner."
2002-06-16, 7:43 AM #5
It can be done.. I dont have the time at the moment, but later I will write the cog. It will appear just as if you are recieving force deadly sight, and protect or absorb will be able to stop it. (If I remember... [http://forums.massassi.net/html/frown.gif] Im getting feeble in my old age.. )

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I used to believe that we only want what we can't have. I was wrong. The truth is, the wonderful truth is, we only want what we think we can't have.

JK editing resources.
And when the moment is right, I'm gonna fly a kite.
2002-06-16, 9:39 AM #6
BUAHAHAHAAHA!

Down with the old GBK!

Down with TVTCS!

Hail the XVTC-err... nm [http://forums.massassi.net/html/smile.gif]
Cordially,
Lord Tiberius Grismath
1473 for '1337' posts.
2002-06-16, 11:04 AM #7
Be careful Grismath . . . I might take offense at that...

------------------
I used to believe that we only want what we can't have. I was wrong. The truth is, the wonderful truth is, we only want what we think we can't have.

JK editing resources.
And when the moment is right, I'm gonna fly a kite.

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