Hello everyone,
I am trying tp figure out how Jedi Knight handles which Submode get's played and is there a way to modify that process?
I'd like to change around the death animation, so that when you are hit in the head with the lightsaber, the damage is greatly multiplied and returned, as well as a decapitation EXTERNEL animation will be played if "player" is dead...
I have most of this figured out, all that's left for me is the death animation. You understand that I don't want to replace any submode's in the ky.pup puppet file unless absoluty necessary!
Any help you can offer would be great!
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"Hear that? That is the sound of a thousand terrible things comming this way." Obi-Wan Kenobi
-DaGhost
I am trying tp figure out how Jedi Knight handles which Submode get's played and is there a way to modify that process?
I'd like to change around the death animation, so that when you are hit in the head with the lightsaber, the damage is greatly multiplied and returned, as well as a decapitation EXTERNEL animation will be played if "player" is dead...
I have most of this figured out, all that's left for me is the death animation. You understand that I don't want to replace any submode's in the ky.pup puppet file unless absoluty necessary!
Any help you can offer would be great!
------------------
"Hear that? That is the sound of a thousand terrible things comming this way." Obi-Wan Kenobi
-DaGhost