*glares at GBK*
Must be activated when a Thing, OR surface is activated, OR and adjoin is crossed.
Dont worry about making a seperate switch/trigger for each ghost, there only needs to be one switch.
What this one needs to do is generate a template (must be able to work on anything, like AI's, Guns, or projectile traps). Make it work for 5 ghosts, and possible for a different template for each ghost. Thanks a ton in advanced.
And since it is for MP, when somebody generates something, it must generate it on the server side and all client sides.
I know that when weapons are generated, after they have been generated they will continually respawn. Can you make it so this doesnt happen? Or will i just have to make a seperate gun template with no respawn value?
Sorry if this is to much to ask. But i wont need anything like it for awhile since it is a multipourpose thing that will work on anything.
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The Dashmaster
[This message has been edited by Dash_rendar (edited June 26, 2002).]
                
                
            Must be activated when a Thing, OR surface is activated, OR and adjoin is crossed.
Dont worry about making a seperate switch/trigger for each ghost, there only needs to be one switch.
What this one needs to do is generate a template (must be able to work on anything, like AI's, Guns, or projectile traps). Make it work for 5 ghosts, and possible for a different template for each ghost. Thanks a ton in advanced.
And since it is for MP, when somebody generates something, it must generate it on the server side and all client sides.
I know that when weapons are generated, after they have been generated they will continually respawn. Can you make it so this doesnt happen? Or will i just have to make a seperate gun template with no respawn value?
Sorry if this is to much to ask. But i wont need anything like it for awhile since it is a multipourpose thing that will work on anything.
------------------
The Dashmaster
[This message has been edited by Dash_rendar (edited June 26, 2002).]
![http://forums.massassi.net/html/wink.gif [http://forums.massassi.net/html/wink.gif]](http://forums.massassi.net/html/wink.gif)
 edit - Couldn't spell
![http://forums.massassi.net/html/smile.gif [http://forums.massassi.net/html/smile.gif]](http://forums.massassi.net/html/smile.gif)
 (got rushing looking it over) I think if you add a 0 in the symbols, you have to add a 0 in the fire projectile, otherwise I don't think it'll work. *shurgs*![http://forums.massassi.net/html/tongue.gif [http://forums.massassi.net/html/tongue.gif]](http://forums.massassi.net/html/tongue.gif)