Bah.
ParSec no longer displays any errors, and I cannot find what is amiss here. The level begins, and after 0.5 seconds, the mainboat moves, and the camera switches as normal, but no further frames are moved to...
This problem may not be due to this cog however, and if anyone is interested in taking a look at the actual level (5 meg) make this apparent and give me your e-mail (I'm looking prhaps at GBK if he has the time), and I shall send the files to you (or provide a url for downloading).
ParSec no longer displays any errors, and I cannot find what is amiss here. The level begins, and after 0.5 seconds, the mainboat moves, and the camera switches as normal, but no further frames are moved to...Code:
# Jedi Knight Cog Script
#
# 01_Newcut.COG
#
# Description
# RoX TC 6.24.02
# -by Lord_Grismath
#
# This Cog is Not supported by LucasArts Entertainment Co
symbols
message startup
thing lifeboat
thing milcapt
thing mil0
thing mil1
thing sinkship
thing mainboat
thing wargalley
thing nachtull
thing orccapt
thing serpspawn
thing swimto
thing walkto
thing serpent local
thing player local
thing tahtele
thing boatcam
thing shorecam
thing galleycam
thing lifecam0
thing lifecam1
thing lifecam2
template serptemp
sound music0
sound music1
sound music2
sound tah0
sound tah1
sound tah2
sound capt0
sound orc0
sound gen0
sound gen1
sound chomp
sound aah
int openmus local
int serpmus local
int gamemus local
thing mdoor
template galltemp
template nachttemp
template ramp
thing rampspawn
thing galleyspawn
thing genspawn
end
# ========================================================================================
code
startup:
sleep(0.5);
jkBeginCutscene();
player = GetLocalPlayerThing();
SetActorFlags(player, 0xa00000);
StopThing(player);
SetCameraFocus(0, boatcam);
SetCurrentCamera(0);
openmus=playsoundlocal(music0, 1, 0, 0x0);
MoveToFrame(mainboat, 2, 2);
Sleep(3);
MoveToFrame(boatcam, 2, 2);
Sleep(4.8);
playsoundlocal(tah0, 1, 0, 0x0);
print("Tahben: The orcs are already besieging the city!");
StopSound(openmus, 4);
Sleep(4);
SetCameraFocus(0, lifecam0);
SetCurrentCamera(0);
playsoundlocal(serpmus, 1, 0, 0x0);
Movetoframe(mdoor, 1, 2);
MoveToFrame(lifeboat, 1, 1);
Sleep(3);
Movetoframe(mdoor, 0, 2);
SetCameraFocus(0, lifecam1);
SetCurrentCamera(0);
MoveToFrame(lifeboat, 2, 1);
MoveToFrame(lifecam1, 1, 1);
Sleep(1.8);
playsoundlocal(capt0, 1, 0, 0x0);
print("Captain: We'll make it yet, lads!");
serpent=CreateThing(serptemp, serpspawn);
Sleep(4);
SetCameraFocus(0, lifecam2);
SetCurrentCamera(0);
MoveToFrame(lifeboat, 4, 1);
Sleep(3);
AISetMoveSpeed(serpent, 1);
AISetMoveThing(serpent, swimto);
Sleep(4.5);
Movetoframe(lifecam0, 1, 3);
AISetFireTarget(serpent, lifeboat);
PlaySoundLocal(chomp, 1, 0, 0x0);
DestroyThing(lifeboat);
DestroyThing(milcapt);
DamageThing(mil0, 900, 0x10, serpent);
StopSound(openmus, 3);
Sleep(3);
SetCameraFocus(0, lifecam0);
SetCurrentCamera(0);
Sleep(1);
playsoundlocal(aah, 1, -1, 0x0);
Sleep(0.6);
playsoundlocal(chomp, 1, -1, 0x0);
Sleep(2);
DestroyThing(mil1);
AIsetmovething(nachtull, walkto);
Sleep(1);
SetCameraFocus(0, galleycam);
SetCurrentCamera(0);
//Waitforstop(nachtull);
Sleep(0.5);
AISetLookPos(orccapt, GetThingPos(nachtull));
Sleep(0.5);
playsoundlocal(orc0, 1, 0, 0x0);
print("Captain: General, there is a ship ahoy.");
Sleep(3.5);
AISetLookPos(nachtull, GetThingPos(mainboat));
Sleep(1);
Movetoframe(mainboat, 3, 2);
MoveToFrame(galleycam, 1, 2);
Sleep(2);
playsoundlocal(gen0, 1, 0, 0x0);
print("Nachtull: Tahben of Belport...");
Sleep(2);
playsoundlocal(gen1, 1, 0, 0x0);
print("The City was once his crib and shall soon be his grave...");
Sleep(4);
SetCameraFocus(0, shorecam);
SetCurrentCamera(0);
Movetoframe(mainboat, 4, 2);
Sleep(0.5);
SetThingLook(player, GetThingPos(nachtull));
Sleep(1);
playsoundlocal(tah1, 1, 0, 0x0);
print("Tahben: General Nachtull? A beast more vile that this");
Sleep(3);
playsoundlocal(tah2, 1, 0, 0x0);
print("serpent exists indeed... I must slay it as well.");
Sleep(4);
//Waitforstop(mainboat);
DestroyThing(wargalley);
DestroyThing(serpent);
DestroyThing(nachtull);
DestroyThing(orccapt);
CreateThing(galltemp, galleyspawn);
CreateThing(ramp, rampspawn);
CreateThing(nachttemp, genspawn);
jkEndCutscene();
SetCameraFocus(0, player);
ClearActorFlags(player, 0xa00000);
TeleportThing(player, tahtele);
gamemus=playsoundlocal(music2, 1, 0, 0x0);
return;
# ........................................................................................
endThis problem may not be due to this cog however, and if anyone is interested in taking a look at the actual level (5 meg) make this apparent and give me your e-mail (I'm looking prhaps at GBK if he has the time), and I shall send the files to you (or provide a url for downloading).
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