Don't you just hate it when all the Imperial officers and commandos look alike? Hate it when you have to make new templates for everyone and add them in seperatly?
I have a solution to your problems. With this cog, all you have to do is skin, and you will have random people (to a certain degree ). You could also modify this to do random enemies. So its not all the same.
Here it is. I'm going to release this on Massassi.
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The Sniper Missions. Current project, The Sniper Missions
[This message has been edited by Descent_pilot (edited June 28, 2002).]
I have a solution to your problems. With this cog, all you have to do is skin, and you will have random people (to a certain degree ). You could also modify this to do random enemies. So its not all the same.
Here it is. I'm going to release this on Massassi.
Code:
# Jedi Knight Cog Script # # PEOPLE.COG # # Goes through the level, searching for the base model, and picks every thing with that model # and changes it to one of five models, one of which being the default. # # [DP] # # Good for IO and IC, that way they don't all look the same. symbols model base model other1 model other2 model other3 model other4 int i local int j local message startup end # ======================================================================================== code Startup: For(i=0; i<=GetThingCount(); i=i+1) { j = rand * 4; If((GetThingModel == base) && (j >= 1)) SetThingModel(i, other[j]); } Return; end
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The Sniper Missions. Current project, The Sniper Missions
[This message has been edited by Descent_pilot (edited June 28, 2002).]
Major projects working on:
SATNRT, JK Pistol Mod, Aliens TC, Firearms
Completed
Judgement Day (HLP), My level pack
SATNRT, JK Pistol Mod, Aliens TC, Firearms
Completed
Judgement Day (HLP), My level pack