Don't you just hate it when all the Imperial officers and commandos look alike? Hate it when you have to make new templates for everyone and add them in seperatly?
I have a solution to your problems. With this cog, all you have to do is skin, and you will have random people (to a certain degree
). You could also modify this to do random enemies. So its not all the same. ![http://forums.massassi.net/html/cool.gif [http://forums.massassi.net/html/cool.gif]](http://forums.massassi.net/html/cool.gif)
Here it is. I'm going to release this on Massassi.![http://forums.massassi.net/html/biggrin.gif [http://forums.massassi.net/html/biggrin.gif]](http://forums.massassi.net/html/biggrin.gif)
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The Sniper Missions. Current project, The Sniper Missions
[This message has been edited by Descent_pilot (edited June 28, 2002).]
I have a solution to your problems. With this cog, all you have to do is skin, and you will have random people (to a certain degree
). You could also modify this to do random enemies. So its not all the same. ![http://forums.massassi.net/html/cool.gif [http://forums.massassi.net/html/cool.gif]](http://forums.massassi.net/html/cool.gif)
Here it is. I'm going to release this on Massassi.
Code:
# Jedi Knight Cog Script
#
# PEOPLE.COG
#
# Goes through the level, searching for the base model, and picks every thing with that model
# and changes it to one of five models, one of which being the default.
#
# [DP]
#
# Good for IO and IC, that way they don't all look the same.
symbols
model base
model other1
model other2
model other3
model other4
int i local
int j local
message startup
end
# ========================================================================================
code
Startup:
For(i=0; i<=GetThingCount(); i=i+1)
{
j = rand * 4;
If((GetThingModel == base) && (j >= 1)) SetThingModel(i, other[j]);
}
Return;
end![http://forums.massassi.net/html/biggrin.gif [http://forums.massassi.net/html/biggrin.gif]](http://forums.massassi.net/html/biggrin.gif)
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The Sniper Missions. Current project, The Sniper Missions
[This message has been edited by Descent_pilot (edited June 28, 2002).]
Major projects working on:
SATNRT, JK Pistol Mod, Aliens TC, Firearms
Completed
Judgement Day (HLP), My level pack
SATNRT, JK Pistol Mod, Aliens TC, Firearms
Completed
Judgement Day (HLP), My level pack

![http://forums.massassi.net/html/frown.gif [http://forums.massassi.net/html/frown.gif]](http://forums.massassi.net/html/frown.gif)
![http://forums.massassi.net/html/smile.gif [http://forums.massassi.net/html/smile.gif]](http://forums.massassi.net/html/smile.gif)
Thanks for the Double Check SaberMaster.