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ForumsCog Forum → assembly line help
assembly line help
2002-07-06, 11:43 AM #1
I want to make it so there is an assembly line with a bunch of droid parts moving along a moving surface. I know how to make the surface move, but do I have to make frames for every single droid part on the line? or is there some way to have them all move the same way with one cog? I apprectiate any help, and for those of you who don't help... either you don't know about this which is fine by me, or you do know how to, but you are evil, sadistic demi-human with oversized hands. *gasps for breath* ThAnK YoU
2002-07-06, 1:29 PM #2
Have a ghost with the frames. Add this to the cog.
Code:
symbols part
thing     startpoint
template  droidpart
template  droidpart1
template  droidpart2
template  droidpart3
template  droidpart4
template  droidpart5     # extremly rare
int       lastframe
int       part           local
flex      speed          # I take its already there
message   pulse
code part
Pulse:
   part = Creatething(droidpart[rand()*5], startpoint);
   MoveToFrame(part, lastframe, speed);
   WaitForStop(part);
   DestroyThing(part);
   Return;


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The Sniper Missions. Current project, The Sniper Missions
Major projects working on:
SATNRT, JK Pistol Mod, Aliens TC, Firearms

Completed
Judgement Day (HLP), My level pack
2002-07-07, 8:26 AM #3
You don't have to move each thing with a seperate command. You could just move the surface like a conveyor belt with SlideSurface(). Then all the things on the surface would move in sync.

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Author of the JK DataMaster, Parsec, and the EditPlus Cog Files.
Visit Saber's Domain.
Author of the JK DataMaster, Parsec, Scribe, and the EditPlus Cog Files.

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