My next installment in the APT series lacked puzzles so at the Tacc forums made a suggestion. I altered it a bit and made an idea out of it, but an idea I don't have the knowledge for to make reality .
Here's the idea:
there's a 3do (valve), and when it's activated the first time, it'll spin 3 rounds arround his axis (spinningsound). +
the first time this is done, floodgate00 should move to frame 1
2nd time floodgate01 to frame 1 (woodendoorslide sound)
...
5th time floodgate04 to frame 1
6th time all floodgates return to frame 0 again.
Then there is another 3do (lever) that when activated moves to frame 1 and back to 0.
and IF all floodgates are open:
-changes the sector flags of a couple of sectors to underwater
-changes some surfaces to visable and makes them move (conveyor) (vector: (0/1/0))
-destroy thing B
and when they aren't all open:
-playsoundlocal (jammed sound)
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I'd really appreciate some help on this cog.
Here's the idea:
there's a 3do (valve), and when it's activated the first time, it'll spin 3 rounds arround his axis (spinningsound). +
the first time this is done, floodgate00 should move to frame 1
2nd time floodgate01 to frame 1 (woodendoorslide sound)
...
5th time floodgate04 to frame 1
6th time all floodgates return to frame 0 again.
Then there is another 3do (lever) that when activated moves to frame 1 and back to 0.
and IF all floodgates are open:
-changes the sector flags of a couple of sectors to underwater
-changes some surfaces to visable and makes them move (conveyor) (vector: (0/1/0))
-destroy thing B
and when they aren't all open:
-playsoundlocal (jammed sound)
----------------
I'd really appreciate some help on this cog.