Well, im making a SP level, and i have come to a part where i need a wall to be blown out by a bomb. SO heres the cog i need.
There is a bomb sitting by the wall, i'll call it "thing1" in this description. When thing1 is activated, a 5 second countdown is started, and it outputs the numbers as they pass. YOu activate a thing, and it prints 5..4..3..2..1..
Then after the 5 second countdown, thing1 is deleted, explosions are created at 10 different ghost positions, and a surface is adjoined. (it is unadjoined and when the bomb goes off it adjoins to make it seem like the wall was blown out.) Each explosion damages anythging within a 2 JKU radius.
Im not sure how much this will take, and if it is to much to write, dont worry about it. If you have any questions or need me to clarify somethign go ahead ans say so. Thanks a ton in advance, this one will really spice up my level!
Oh and as a extra if its possible, make some type of template me dropped all around the pleace where the bomb went off as debris.
------------------
Sanctum de la Mort
There is a bomb sitting by the wall, i'll call it "thing1" in this description. When thing1 is activated, a 5 second countdown is started, and it outputs the numbers as they pass. YOu activate a thing, and it prints 5..4..3..2..1..
Then after the 5 second countdown, thing1 is deleted, explosions are created at 10 different ghost positions, and a surface is adjoined. (it is unadjoined and when the bomb goes off it adjoins to make it seem like the wall was blown out.) Each explosion damages anythging within a 2 JKU radius.
Im not sure how much this will take, and if it is to much to write, dont worry about it. If you have any questions or need me to clarify somethign go ahead ans say so. Thanks a ton in advance, this one will really spice up my level!
Oh and as a extra if its possible, make some type of template me dropped all around the pleace where the bomb went off as debris.
------------------
Sanctum de la Mort