What determines the blocking radius?
Some people, like Kyle, only block shiznat if it's in a 60 or so degree cone.
Others, like sariss, have a 180 degree cone.
Then, there are guys like Jerec, who have pretty much 270 degree blocking.
I turned the AI off and tested this theory, and he blocks everything in a 270 degree radius.
What's up with that?
Is it a special flag or something, or is the block radius determined by how wide the actor's field of vision is?
Is there any way to apply this to the player?
I knew a guy who had a saber hack that blocked EVERYTHING... I'd shoot destruction at him and it'd come bouncing back at me.
Also, the dark jedi, sariss in particular, block bullets extremely accurately.
Whereas kyle deflects them, the dark jedi send the bullets back at the attacker with almost 100% accuracy.
Is this a flag, or is that the error=(int) under the walkplayer definition?
Any help would be appreciated... this mystery has been bugging me for a while.
Some people, like Kyle, only block shiznat if it's in a 60 or so degree cone.
Others, like sariss, have a 180 degree cone.
Then, there are guys like Jerec, who have pretty much 270 degree blocking.
I turned the AI off and tested this theory, and he blocks everything in a 270 degree radius.
What's up with that?
Is it a special flag or something, or is the block radius determined by how wide the actor's field of vision is?
Is there any way to apply this to the player?
I knew a guy who had a saber hack that blocked EVERYTHING... I'd shoot destruction at him and it'd come bouncing back at me.
Also, the dark jedi, sariss in particular, block bullets extremely accurately.
Whereas kyle deflects them, the dark jedi send the bullets back at the attacker with almost 100% accuracy.
Is this a flag, or is that the error=(int) under the walkplayer definition?
Any help would be appreciated... this mystery has been bugging me for a while.
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