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ForumsCog Forum → Keyframe Stretching
Keyframe Stretching
2002-08-01, 1:19 PM #1
Is there any way to manually stretch/condense keys through cog to fit a certain time limit?

In my mod, the saber keys, of which there are a many, all play at a rate of 0.55.

To prevent keyframes from overlapping, I use stopkey() to stop the previous key before playing the new one, but that's glitchy, so I was wondering if I could use some command to magically make them stretch/condense to meet 0.55 seconds.
***POST COUNT +1!***
2002-08-02, 4:31 AM #2
Unfortunately, I don't think there are -any- "magic commands" for editting JK...
You should be able to go into Puppet Jedi and change the frames per second (thus the length) there.

~MD
2002-08-02, 1:46 PM #3
You could always use something like this:
SetMountWait(player, GetKeyLen(mountAnim));
To check times between frames.
Team Battle.

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