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ForumsCog Forum → need help and ideas for mod
need help and ideas for mod
2002-08-06, 8:09 AM #1
1. Need ideas for my new mod consisting of 18 new force powers. Please tell me anything you want done.

2. How do you shoot a player in a direction after he uses a power

3. Force Deadly Destruction, the first of 18, has been sent to massassi and should be available soon. Check it out please. And send me errors and feedback

4. Thanks
2002-08-06, 9:39 AM #2
Quote:
<font face="Verdana, Arial" size="2">
1. Need ideas for my new mod consisting of 18 new force powers. Please tell me anything you want done.
</font>


Such a definate number, and yet so unclear about which force powers there will be.

Quote:
<font face="Verdana, Arial" size="2">2. How do you shoot a player in a direction after he uses a power</font>


Do you mean thrust by this?
Cordially,
Lord Tiberius Grismath
1473 for '1337' posts.
2002-08-06, 10:00 AM #3
1. well, some of my ideas are Absorb Force, Real Lightning, Throw people, ect. 2 of my powers might be suicides, one for light and one for dark. I have other ideas but some are stupid.

2. what i mean is the player uses the force power and is thrown back by the enormous power that he used. So yes, thrust. I tried
this...

Detachthing(player);
Applyforce(player, 0,-2,2);
2002-08-06, 11:37 AM #4
Bah.


Applyforce(Player, '0 -2 0');

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I used to believe that we only want what we can't have. I was wrong. The truth is, the wonderful truth is, we only want what we think we can't have.

JK editing resources.
And when the moment is right, I'm gonna fly a kite.
2002-08-06, 12:16 PM #5
blah. [http://forums.massassi.net/html/smile.gif]

ApplyForce(player, VectorScale(GetThingLVec(player), -1 * force));

Has to be relative.

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Author of the JK DataMaster, Parsec, Scribe, and the EditPlus Cog Files.
Author of the JK DataMaster, Parsec, Scribe, and the EditPlus Cog Files.
2002-08-06, 12:20 PM #6
As for the force powers, you can have 14 new ones, but not any more because they won't fit in the selection screen. You should aim a bit lower than that anyway.
Author of the JK DataMaster, Parsec, Scribe, and the EditPlus Cog Files.
2002-08-06, 1:10 PM #7
im making it so that 4 of them dont need stars assigned to them. 2 of these are for light, 2 for dark.
2002-08-06, 1:24 PM #8
Quote:
<font face="Verdana, Arial" size="2">Originally posted by SaberMaster:
Has to be relative.
</font>



Relative shmelative. My way is easier. [http://forums.massassi.net/html/wink.gif]

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I used to believe that we only want what we can't have. I was wrong. The truth is, the wonderful truth is, we only want what we think we can't have.

JK editing resources.
And when the moment is right, I'm gonna fly a kite.
2002-08-07, 4:40 AM #9
I'm assuming this is for JK. In JK, you can only have three new hotkeys. After that you have to take hotkeys from items if you need more.

But anyway, I wouldn't advise such a large project for a beginner - especially when you're unclear as to what the powers should be. You'll have a hard enough time making five new powers - let alone 18.

There are precious few mods that have been released with sweeping changes to JK's gameplay, but there are many that were started. So don't try for too much. [http://forums.massassi.net/html/wink.gif]

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Author of the JK DataMaster, Parsec, Scribe, and the EditPlus Cog Files.
Author of the JK DataMaster, Parsec, Scribe, and the EditPlus Cog Files.

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