Ok, part of the tutorial ive been using on how to make client cogs successfully work says:
2. Make sure every projectile in every weapon has its own unique ID that can be retrieved in the trigger message.
does this mean that in the weap_bryar.cog, im supposed to change
int ID local
into something else? that would mean id have to change
//Take away the FireProjectile command, take it to the client cog and replacing it with triggering.
ID = GetCurWeapon(player) * 10 + GetSenderRef();
SendTrigger(-1, ID, player, 0, 0, 0);
as well, right?
is there anything im doing wrong? because at the moment, my bryar pistol is shooting my rail detonators projectiles.
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DC_SepTa
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2. Make sure every projectile in every weapon has its own unique ID that can be retrieved in the trigger message.
does this mean that in the weap_bryar.cog, im supposed to change
int ID local
into something else? that would mean id have to change
//Take away the FireProjectile command, take it to the client cog and replacing it with triggering.
ID = GetCurWeapon(player) * 10 + GetSenderRef();
SendTrigger(-1, ID, player, 0, 0, 0);
as well, right?
is there anything im doing wrong? because at the moment, my bryar pistol is shooting my rail detonators projectiles.
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DC_SepTa
-=SepTa=-
-=SepTa=-