I need a cog where when a door is dealt enough damage (as a variable) the door moves to frame 1 about a ghost point. Is it also possible to accelarate the door, so that it would be like it had fallen over... if not with the accelaration, don't worry. The idea is that the door is blown off its hinges on to the floor, so the player can escape.
Any offers?
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"Yo! Yo! Yo! Yo-yo!"
Any offers?
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"Yo! Yo! Yo! Yo-yo!"
We're three million years into deep space. Where the smeg did I get a traffic cone?
<font face="Verdana, Arial" size="2">Originally posted by Avenger:
I'm more worried about the waffle intake. That's a lot of waffles.</font>
I'm more worried about the waffle intake. That's a lot of waffles.</font>