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ForumsCog Forum → Cog Request
Cog Request
2002-08-20, 3:44 PM #1
I need a cog that lets you change from 3do to 3do. sorry about the typo. I was falling asleep when I posted.

[This message has been edited by Vann (edited August 21, 2002).]
Vann
2002-08-20, 3:56 PM #2
Hmm, I have no idea what you just asked, but Ill do it anyway... Of course, this cog isnt going to work . . .

Code:
Symbols
Message Startup
Thing Object0
Thing Object1
End
Code
Startup:
Can(Object0, Object1);
Stop;
End



Ok. There you go. A cog that will "can" from one 3d0 to another.


Seriously, if you want us to cog something for you, make your request understandable...

------------------
I used to believe that we only want what we can't have. I was wrong. The truth is, the wonderful truth is, we only want what we think we can't have.

JK editing resources.
And when the moment is right, I'm gonna fly a kite.
2002-08-20, 5:33 PM #3
[http://216.40.241.68/contrib/Bizkit/ponder.gif]

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Watch the Skies.
2002-08-20, 5:50 PM #4
lol dude.
2002-08-21, 9:33 AM #5
Umm, ok.

Code:
# 08/2002 GBK
Flags=0x240
Symbols
Message Activated
Thing Player
Model Old		Local
Model New=Kyle.3do	#Change this to your new model.
End
Code
Activated:
Player = JKgetlocalplayer();
If(Getthingmodel(Player) == New) Setthingmodel(Player, Old);
Else { Old = Getthingmodel(Player);
Setthingmodel(Player, New); }
Stop;
End



I assume you meant the player, and that you wanted it to be a hotkey-able cog...

------------------
I used to believe that we only want what we can't have. I was wrong. The truth is, the wonderful truth is, we only want what we think we can't have.

JK editing resources.

[This message has been edited by GBK (edited August 21, 2002).]
And when the moment is right, I'm gonna fly a kite.
2002-08-21, 9:33 AM #6
Dudes I really meant a cog that lets you change from one 3do to another.
Vann
2002-08-21, 11:43 AM #7
Vann, when asking for a cog, you need to describe the situation that you'll use it in. Such things as: MP or SP, JK or MotS, the events the cog should run on, the objects which it should affect, whether it's a level or items or class cog, etc. We'll need that information to write a cog for you.

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Author of the JK DataMaster, Parsec, Scribe, and the EditPlus Cog Files.
Author of the JK DataMaster, Parsec, Scribe, and the EditPlus Cog Files.
2002-08-21, 12:13 PM #8
MP.JK.Any levels. shouldnt affect anything except the player. (changing 3do) You see Im trying to make a robotech mod for Jedi Knight and I need this cog.
Vann
2002-08-21, 5:07 PM #9
Hmm, it should be MP compatable now.

------------------
I used to believe that we only want what we can't have. I was wrong. The truth is, the wonderful truth is, we only want what we think we can't have.

JK editing resources.
And when the moment is right, I'm gonna fly a kite.

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