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ForumsCog Forum → Teleporting detonators
Teleporting detonators
2002-09-04, 4:07 PM #1
Im just posting this for fun, for anyone who thinks this is worth while. I started to work out a cog a while ago (still an infant at this) that would allow you to use a thermal detonator-type weapon to throw and teleport you to the spot it finally rolls to a stop at. I was thinking kinda like the teleporter in Unreal Tournament, but with the range of the JK thermal detonator. Of course, Im always thinking of multiplayer. datddatdat
2002-09-04, 6:04 PM #2
That could get kinda funny, namely if your aim with the thermal sucks as bad as mine (Which is unlikely).

People would keep hitting walls and cealings and cliffsides, and getting beamed over huge pits [http://forums.massassi.net/html/wink.gif]

Sounds like barrels of fun.
2002-09-04, 7:43 PM #3
First fire the projectile, call it tele = Fireprojectile(dad adad adad)

Then set a timer and under timer go TeleportThing(player, tele); And then destroy tele.

(correct me if I'm wrong)

Or do you mean you are making it, and its cool?
Team Battle.
2002-09-04, 8:33 PM #4
I realize teleporting a lotI dont know about that though wouldnt be a ll tha great sometimes multiplay 20!
2002-09-04, 9:15 PM #5
*Tries squinting while reading... Nope*

*Tries tilting his head sideways... Nope*

Ummm, I have no clue what you just said.
2002-09-05, 6:47 AM #6
English can be your friend. [http://forums.massassi.net/html/wink.gif] So don't kill it.

As for the system, what Hellcat suggested will work, but instead of a timer, I would use a pulse to check how much the detonator is moving. When its movement drops close to 0, then teleport the player.

------------------
Author of the JK DataMaster, Parsec, Scribe, and the EditPlus Cog Files.
Author of the JK DataMaster, Parsec, Scribe, and the EditPlus Cog Files.
2002-09-05, 1:14 PM #7
Oh last night i watched the A's break out with an 11 to 0 against KC. Then they just barely win 12 to 11! And I was really going insane! 20 WINS IN A ROW BABY!

About this topic though. I dont know how to create a new weapon in multiplayer...I suppose I could replace the detonators, but I was wondering if it could be made into another weapon or a secondary fire so that regular detonators could still be used.

And likely i wont be making a level with this. Ive got 4 or 5 other levels still on the backburner... with very minor problems that need to be solved to be finished.

[This message has been edited by Gelatinous_Drool (edited September 05, 2002).]
2002-09-05, 1:19 PM #8
I just wanted to say I was at the game of the beginning of the A's winning streak. [http://forums.massassi.net/html/biggrin.gif]

Topic, its not that hard to do make sec fire do teleporters and primary fire to normal. If(mode == 0)
{
Primary fire stuff. [http://forums.massassi.net/html/wink.gif]
}
else
{
The sec[ondary] fire stuff. [http://forums.massassi.net/html/wink.gif]
}

On second thought, why not make it a item instead? Quick and easy.

------------------
The Sniper Missions. Current project, The Sniper Missions

The Magician Saber System.

[This message has been edited by Descent_pilot (edited September 05, 2002).]
Major projects working on:
SATNRT, JK Pistol Mod, Aliens TC, Firearms

Completed
Judgement Day (HLP), My level pack
2002-09-05, 1:40 PM #9
I made a translocator that replaces the field light, It works pretty much the way you described, you tap the button once to throw it, again to teleport. But it is going into GaSII, so i can't really hand out copies.

It was actually the first COG i wrote myself.
I'm just an old man with a skooma problem.
2002-09-05, 1:42 PM #10
DP - Was that a home game or an away game?

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Sanctum de la Mort

Restless
2002-09-05, 2:40 PM #11
Home, if you look at where I live. [http://forums.massassi.net/html/wink.gif]

------------------
The Sniper Missions. Current project, The Sniper Missions

The Magician Saber System.
Major projects working on:
SATNRT, JK Pistol Mod, Aliens TC, Firearms

Completed
Judgement Day (HLP), My level pack
2002-09-05, 3:15 PM #12
Using an item like the field light is a good idea.
Dont worry, if I were to make something with this idea it could never compete with the mod you're doing. the things I tinker with seldom see the light of day.

Oh, and DP, I know that place. I went to the Q-zar thar like 10 years ago,...whenever it was new. I am up in V-Town.
2002-09-06, 1:06 PM #13
Dublin eh? Cool, i live in Concord.

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Sanctum de la Mort

Restless
2002-09-06, 2:36 PM #14
My uncle live in Concord! [http://forums.massassi.net/html/smile.gif] Only aobut1/2 hour drive between us, cool. [http://forums.massassi.net/html/cool.gif] [http://forums.massassi.net/html/wink.gif]

------------------
The Sniper Missions. Current project, The Sniper Missions

The Magician Saber System.
Major projects working on:
SATNRT, JK Pistol Mod, Aliens TC, Firearms

Completed
Judgement Day (HLP), My level pack

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