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ForumsCog Forum → Changing attack powers?
Changing attack powers?
2002-09-11, 3:00 AM #1
How do I change the attack power of a weapon?
Before you criticize a man, walk a mile in his shoes; that way, you will be a mile away when criticizing him, and you will have his shoes.
2002-09-11, 3:21 AM #2
Sorry, but the other guy was wrong. It's not a cog question, since the damage is set in the template of the projectile. Read your previous thread...

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"Häb Pfrässe, süsch chlepfts!" - The coolest language in the world (besides Cherokee)
"Häb Pfrässe, süsch chlepfts!" - The coolest language in the world (besides Cherokee)
2002-09-11, 3:40 AM #3
But to change the amount of damage ingame is possible... (w/cog)

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The Sniper Missions. Current project, The Sniper Missions

The Magician Saber System.
Major projects working on:
SATNRT, JK Pistol Mod, Aliens TC, Firearms

Completed
Judgement Day (HLP), My level pack
2002-09-12, 11:25 PM #4
Hmm. ParseArg? But that's buggy as hell...

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"Häb Pfrässe, süsch chlepfts!" - The coolest language in the world (besides Cherokee)
"Häb Pfrässe, süsch chlepfts!" - The coolest language in the world (besides Cherokee)
2002-09-13, 12:19 PM #5
Only if your using variables, doesn't like 'em, or you do it wrong. Otherwise it turns out just fine.

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The Sniper Missions. Current project, The Sniper Missions

The Magician Saber System.
Major projects working on:
SATNRT, JK Pistol Mod, Aliens TC, Firearms

Completed
Judgement Day (HLP), My level pack
2002-09-13, 1:31 PM #6
There is another way besides ParseArg - FireProjectile(). For example:

Code:
FireProjectile(parent, tpl, snd, mode, offsetVec, errorVec, damage_multiplier, 0x2, AA_FOVX, AA_FOVZ);


Now, ParseArg() is buggy only when used with properties that can't be directly changed - like model3d. With properties like the puppet, ParseArg() is quite stable. And Pilot, how would you use variables? ParseArg() only accepts a string argument.

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Author of the JK DataMaster, Parsec, Scribe, and the EditPlus Cog Files.
Author of the JK DataMaster, Parsec, Scribe, and the EditPlus Cog Files.
2002-09-13, 3:03 PM #7
That's what I was saying. *sigh*

------------------
The Sniper Missions. Current project, The Sniper Missions

The Magician Saber System.
Major projects working on:
SATNRT, JK Pistol Mod, Aliens TC, Firearms

Completed
Judgement Day (HLP), My level pack

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