I made this cog for a map i was making. It was supposed to be for a wepon dispenser. It works when i try the level by myself, but with others, it boots everyone out of the game. couls someone tell me what's wrong with it?
If you can help, thanks
[This message has been edited by SaberMaster (edited September 23, 2002).]
Code:
# Jedi Knight Cog Script # # Made for a gun dispenser # symbols thing console desc=console thing player local flex delay=8.0 desc=delay int firing=0 local int dummy local int amount=1 int bin=6 int ammo=30 int ammobin=12 sound on_snd=Activate04.wav local sound pickupsnd=powerpu1.wav local message activated end # ========================================== code activated: player = GetSourceRef(); if(firing == 1) Return; firing = 1; dummy = playsoundthing(on_snd,console,1.0,-1,3.0,0x0); PlaySoundThing(pickupsnd, console, 1.0, -1, -1, 0); AddDynamicTint(player, 0.0, 0.0, 0.2); jkPrintUNIString(player, bin); ChangeInv(player,bin,amount); ChangeInv(player, ammobin, ammo); Sleep(delay); firing = 0; Return; end ============================================
If you can help, thanks
[This message has been edited by SaberMaster (edited September 23, 2002).]