I got problems with my weapons being automatically deselected when they are out of ammo. The following code works, but there is always a one second delay which is not with JK's original cogs. Please tell me what I'm doing wrong:
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"Häb Pfrässe, süsch chlepfts!" - The coolest language in the world (besides Cherokee)
Code:
IN THE FIRE MESSAGE if(GetInv(player, 12) < 5) { // Play "out of ammo" sound PlaySoundThing(outSound, player, 1, -1, -1, 0x80); if(GetAutoSwitch() & 1) SelectWeapon(player, AutoSelectWeapon(player, 1)); Return; }
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"Häb Pfrässe, süsch chlepfts!" - The coolest language in the world (besides Cherokee)
"Häb Pfrässe, süsch chlepfts!" - The coolest language in the world (besides Cherokee)