I tried to implement some autoaiming using this code:
But it does not work. See any mistakes?
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"Häb Pfrässe, süsch chlepfts!" - The coolest language in the world (besides Cherokee)
[This message has been edited by zagibu (edited September 26, 2002).]
Code:
potential = FirstThingInView(player, 100, 1, 0x404); while(potential != -1) { if((HasLOS(player, potential)) && (potential != player) && (VectorDist(GetThingPos(player), GetThingPos(potential)) <= 1)) { temp = VectorSub(GetThingPos(potential), GetThingPos(player)); autoaim = VectorSet(VectorZ(temp), VectorX(temp), 0); FireProjectile(player, projectile, -1, 8, '0.0135 0.1624 0', autoaim, 1, 0x20, 0, 0); } potential = NextThingInView(); }
But it does not work. See any mistakes?
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"Häb Pfrässe, süsch chlepfts!" - The coolest language in the world (besides Cherokee)
[This message has been edited by zagibu (edited September 26, 2002).]
"Häb Pfrässe, süsch chlepfts!" - The coolest language in the world (besides Cherokee)