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ForumsCog Forum → I did not shoot the monkey.
I did not shoot the monkey.
2002-09-29, 1:53 PM #1
Apparently, the forum system was having problems when I replied to Cyber's latest thread - "please don't shoot the monkey?". Brian was right, these forums are powered by infopoop...

Cyber, I was going to say that instead of deleting the powerup, you should set the 0x80000 Thing Flag and then clear it after a timer. GetThingRespawn() will return the respawn time for the powerup.

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Author of the JK DataMaster, Parsec, Scribe, and the EditPlus Cog Files.
Author of the JK DataMaster, Parsec, Scribe, and the EditPlus Cog Files.
2002-09-30, 4:16 AM #2
MotS has violatile ammo, it has to do with adding a powerup flag so that it can absorb projectile hits. The code in MotS feels incomplete however, I had cleaned it up a bit but my ammunition exploding all the time proved more annoying than originally anticipated so I scaped that feature.
2002-09-30, 12:20 PM #3
Ah, Thanks.

Yeah, I noticed that also, the rocket packs tend to set off chain reactions. And because the packs fire off rockets of their own, they ocassionally set of other ammo. I'll hold off on this feature and see about maybe using it in my next mod instead.
2002-10-01, 7:33 AM #4
That's not too hard to remedy. Add some code to the damaged message so that a powerup won't explode if it was damaged by another powerup's explosion. E.g.:
Code:
if(GetThingTemplate(GetSourceRef()) == +pwpExplode) Return;


Anyways, good luck with your project, Cyber. [http://forums.massassi.net/html/wink.gif]

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Author of the JK DataMaster, Parsec, Scribe, and the EditPlus Cog Files.
Author of the JK DataMaster, Parsec, Scribe, and the EditPlus Cog Files.
2002-10-01, 8:09 AM #5
That's a pretty good solution to the problem SaberMaster...maybe I'll reimpliment that feature. But having ammunition as colliding had a few annoying effects as well, and there were some syncing issues I had to solve as well. But, I might reimpliment it.
2002-10-01, 3:49 PM #6
That IS a cool way of fixing it, i never would have thought of that... Thanks SaberMaster!

And why make it colliding, Wave? Mines just a standard pack of rail charges. Almost all my weapons have small blast radius with them though also, so it works fine. Some reason, collidable or not, the explosions hit 'em.

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