Massassi Forums Logo

This is the static archive of the Massassi Forums. The forums are closed indefinitely. Thanks for all the memories!

You can also download Super Old Archived Message Boards from when Massassi first started.

"View" counts are as of the day the forums were archived, and will no longer increase.

ForumsCog Forum → Read this thread.
Read this thread.
2002-09-28, 3:57 PM #1
I give you The One, The Only, GBK's Slowmo controller.

Code:
# Basic slowmo controller.
#
# 09/2002 GBK
Symbols
Message Activated
Int S=0			Local
End
Code
Activated:
If(S) { S=0;
Print("Slowmo off");
Cleardebugmodeflags(0x400); }
Else { S=1;
Print("Slowmo on");
Setdebugmodeflags(0x400); }
Stop;
End


Yes, it works. SP and MP. You dont like it? Too bad. I like it.


Oh, and yes, this will be in the GBK tools...

------------------
I used to believe that we only want what we can't have. I was wrong. The truth is, the wonderful truth is, we only want what we think we can't have.

JK editing resources.
And when the moment is right, I'm gonna fly a kite.
2002-09-28, 4:11 PM #2
Is this like your jerky motion cog? I can't wait to use/look at your tools. It seems you come up with every cog I want/need, before I can even try/ask. [http://forums.massassi.net/html/frown.gif] I hate waiting.

------------------
The Sniper Missions. Current project, The Sniper Missions

The Magician Saber System.
Major projects working on:
SATNRT, JK Pistol Mod, Aliens TC, Firearms

Completed
Judgement Day (HLP), My level pack
2002-09-28, 4:38 PM #3
Jerky motion? No, this cog enables and disables slowmo. IE, typing "Slowmo on/off" in the console... Only, this is bount to a hotkey, and is instantly toggleable.

------------------
I used to believe that we only want what we can't have. I was wrong. The truth is, the wonderful truth is, we only want what we think we can't have.

JK editing resources.
And when the moment is right, I'm gonna fly a kite.
2002-09-28, 10:22 PM #4
Hooolllyyy shiznit!

GBK, Your brillant!

Quick, pass that off to the 'Dark Fist' team and they can add it in with that cool fall-back dodge!

Max Payne action all the way! Woot!
2002-09-28, 10:37 PM #5
Cool. I will *******ize that [http://forums.massassi.net/html/smile.gif]

i mean... import it to my shootdodge cog [http://forums.massassi.net/html/smile.gif]

------------------
Cave_Demon, an ***hole since '86
Last edited by mb; today at 10:55 AM.
2002-09-29, 1:50 AM #6
[http://www.plauder-smilies.de/yellows/king.gif]


Kudos to SM for finding the debug flag...

------------------
I used to believe that we only want what we can't have. I was wrong. The truth is, the wonderful truth is, we only want what we think we can't have.

JK editing resources.
And when the moment is right, I'm gonna fly a kite.
2002-09-29, 4:21 AM #7
Awhile back you said you had a cog for jerky motion. I don't want to go digging. But its in here somewhere. But you said you had one. [http://forums.massassi.net/html/smile.gif]

------------------
The Sniper Missions. Current project, The Sniper Missions

The Magician Saber System.
Major projects working on:
SATNRT, JK Pistol Mod, Aliens TC, Firearms

Completed
Judgement Day (HLP), My level pack
2002-09-29, 6:00 AM #8
Please, go digging, because I havent the faintest idea what you are referring to.

------------------
I used to believe that we only want what we can't have. I was wrong. The truth is, the wonderful truth is, we only want what we think we can't have.

JK editing resources.
And when the moment is right, I'm gonna fly a kite.
2002-09-29, 7:41 AM #9
My bad, you said "'blurry world' cog". But still, do you mean by 'blurry world'?

------------------
The Sniper Missions. Current project, The Sniper Missions

The Magician Saber System.

[This message has been edited by Descent_pilot (edited September 29, 2002).]
Major projects working on:
SATNRT, JK Pistol Mod, Aliens TC, Firearms

Completed
Judgement Day (HLP), My level pack
2002-09-29, 9:25 AM #10
Ahh. My old Xray vision cog. Setting every surface in a level to translucent...

------------------
I used to believe that we only want what we can't have. I was wrong. The truth is, the wonderful truth is, we only want what we think we can't have.

JK editing resources.
And when the moment is right, I'm gonna fly a kite.
2002-09-29, 11:57 AM #11
I see. Won't that cause HOM? Or really slow down the older machines?

------------------
The Sniper Missions. Current project, The Sniper Missions

The Magician Saber System.

[This message has been edited by Descent_pilot (edited September 29, 2002).]
Major projects working on:
SATNRT, JK Pistol Mod, Aliens TC, Firearms

Completed
Judgement Day (HLP), My level pack
2002-09-29, 12:22 PM #12
Bolth, actully. But its a translucency HOM, so it doesnt look as bad. Not very useful, but interesting nonetheless.

------------------
I used to believe that we only want what we can't have. I was wrong. The truth is, the wonderful truth is, we only want what we think we can't have.

JK editing resources.
And when the moment is right, I'm gonna fly a kite.
2002-09-30, 12:24 AM #13
Yes, I use that in some of my levels.
Cordially,
Lord Tiberius Grismath
1473 for '1337' posts.
2002-09-30, 3:49 AM #14
I'll have to try it sometime, but hey, I might just like it. [http://forums.massassi.net/html/wink.gif]

------------------
The Sniper Missions. Current project, The Sniper Missions

The Magician Saber System.
Major projects working on:
SATNRT, JK Pistol Mod, Aliens TC, Firearms

Completed
Judgement Day (HLP), My level pack
2002-10-02, 12:26 PM #15
GBK, when you turn slowmo on with your cog, you might give the player some extra speed, a faster turning speed, less mass, more surface / static drag, a powerboost, etc. Then the player would be able to move and act something closer to normal when the game is running in slow motion.

Doing something like that would also improve a matrix-like mod. The 0x400 Debug Mode Flag could be set on all computers, but some players would be able to move and fire more quickly than the others. Since all computers would be running in slow motion, their objects would stay in sync.

In a game where one computer did not have the flag, projectiles would move slowly on all computers except the one without the flag. This would create unacceptable discrepancies.

------------------
Author of the JK DataMaster, Parsec, Scribe, and the EditPlus Cog Files.

[This message has been edited by SaberMaster (edited October 02, 2002).]
Author of the JK DataMaster, Parsec, Scribe, and the EditPlus Cog Files.
2002-10-02, 12:52 PM #16
What SaberMaster suggests MUST be done. This is what I was talking about. Without it, slowmo would be kind of useless...

------------------
"Häb Pfrässe, süsch chlepfts!" - The coolest language in the world (besides Cherokee)
"Häb Pfrässe, süsch chlepfts!" - The coolest language in the world (besides Cherokee)

↑ Up to the top!