I have changed the sequencer charge template and class cog, so that it creates another thing after it's creation. The class cog:
        
The strange thing is: The timer message does not seem to get called at all. The created does, though. Any ideas?
There's another problem with class cogs. One of my multiplayer levels seems to prevent some of the standard LEC ones from working. I have not touched the rail detonator, but I see no smoke behind the rails...
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"Häb Pfrässe, süsch chlepfts!" - The coolest language in the world (besides Cherokee)
[This message has been edited by zagibu (edited October 01, 2002).]
                
                
                    Code:
        
    # Jedi Knight Cog Script
# "TI-11" Energywall
# zagibu@gmx.ch
symbols
template	wall=+energywall	local
message		created
message		timer
end
# ========================================================================================
code
created:
	SetTimerEx(2, GetSenderRef(), GetThingSignature(GetSenderRef()), 0);
		
	Return;
# ........................................................................................
timer:	
	if(GetParam(0) == GetThingSignature(GetSenderId()))
	{
		CreateThing(wall, GetParam(0));
		AttachThingToThingEx(wall, GetParam(0), 0x8);
	}
	Return;
endThe strange thing is: The timer message does not seem to get called at all. The created does, though. Any ideas?
There's another problem with class cogs. One of my multiplayer levels seems to prevent some of the standard LEC ones from working. I have not touched the rail detonator, but I see no smoke behind the rails...
------------------
"Häb Pfrässe, süsch chlepfts!" - The coolest language in the world (besides Cherokee)
[This message has been edited by zagibu (edited October 01, 2002).]
"Häb Pfrässe, süsch chlepfts!" - The coolest language in the world (besides Cherokee)
                
             
![http://forums.massassi.net/html/confused.gif [http://forums.massassi.net/html/confused.gif]](http://forums.massassi.net/html/confused.gif) and won't fire it, change the flags to 0x0 and it should work, and if not, switch to GetSourceRef() but I don't think you'll have to.
 and won't fire it, change the flags to 0x0 and it should work, and if not, switch to GetSourceRef() but I don't think you'll have to.  ![http://forums.massassi.net/html/wink.gif [http://forums.massassi.net/html/wink.gif]](http://forums.massassi.net/html/wink.gif)
![http://forums.massassi.net/html/tongue.gif [http://forums.massassi.net/html/tongue.gif]](http://forums.massassi.net/html/tongue.gif)