I have changed the sequencer charge template and class cog, so that it creates another thing after it's creation. The class cog:
The strange thing is: The timer message does not seem to get called at all. The created does, though. Any ideas?
There's another problem with class cogs. One of my multiplayer levels seems to prevent some of the standard LEC ones from working. I have not touched the rail detonator, but I see no smoke behind the rails...
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"Häb Pfrässe, süsch chlepfts!" - The coolest language in the world (besides Cherokee)
[This message has been edited by zagibu (edited October 01, 2002).]
Code:
# Jedi Knight Cog Script # "TI-11" Energywall # zagibu@gmx.ch symbols template wall=+energywall local message created message timer end # ======================================================================================== code created: SetTimerEx(2, GetSenderRef(), GetThingSignature(GetSenderRef()), 0); Return; # ........................................................................................ timer: if(GetParam(0) == GetThingSignature(GetSenderId())) { CreateThing(wall, GetParam(0)); AttachThingToThingEx(wall, GetParam(0), 0x8); } Return; end
The strange thing is: The timer message does not seem to get called at all. The created does, though. Any ideas?
There's another problem with class cogs. One of my multiplayer levels seems to prevent some of the standard LEC ones from working. I have not touched the rail detonator, but I see no smoke behind the rails...
------------------
"Häb Pfrässe, süsch chlepfts!" - The coolest language in the world (besides Cherokee)
[This message has been edited by zagibu (edited October 01, 2002).]
"Häb Pfrässe, süsch chlepfts!" - The coolest language in the world (besides Cherokee)