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ForumsCog Forum → change adjoin at runtime.
change adjoin at runtime.
2002-10-03, 10:36 AM #1
Ok, I have this overlapping sector in my level. For a cutscene effect I want to have surface that is adjoined to the overlapping sector change its adjoin property so that it is adjoined to another sector. sorry I'f I'm not making myself very clear here. heres an example of what I want to happen:

There is a surface that when you look throuh it you see another sector. now I want to make it so when you shoot this surface the glass breaks and now you're looking into a different sector. get it? does anyone know if it is possible to change the adjoin property of a surface at runtime? or is this a no-no?

Thanks

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"Wars do not make one great, Movies do!"
-Jedi Master George Lucas
"Wars do not make one great, Movies do!"
-Jedi Master George Lucas
2002-10-03, 10:42 AM #2
A nono. Definatly a very big nono. You cannot alter adjoins ingame. Quite impossible.


Sorry.

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I used to believe that we only want what we can't have. I was wrong. The truth is, the wonderful truth is, we only want what we think we can't have.

JK editing resources.
And when the moment is right, I'm gonna fly a kite.

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