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ForumsCog Forum → Cogs made
Cogs made
2002-10-01, 7:39 PM #1
I need a few cogs made for me. Because i'm not good at cogs, I can only make simple ones.

1) When you enter a sector. You see a different view (not kyles view) of a shuttle taking off. Then it returns to normal.

2) You walk up to a surface, and touch it, it and it places a 3do there. (in my level, it will be used for a bomb being placed.)

3) You enter a sector, on screen it prints a message from my cogstrings.uni and plays a sound.

Thanks. I'll remember to give you credit in my readme. [http://forums.massassi.net/html/smile.gif]


------------------
You are better than I thought!
Modded JK/quit -> Modded Wold3d/quit -> PKed on Rscape on God_Zodar and Sentanced/quit -> ???
2002-10-02, 6:03 AM #2
How about a single cog, thatll do ALL of that?

Code:
# 1) When you enter a sector. You see a different view 
# (not kyles view) of a shuttle taking off. 
# Then it returns to normal.
# 
# 2) You walk up to a surface, and touch it, it and 
# it places a 3do there. (in my level, it will be 
# used for a bomb being placed.)
# 
# 3) You enter a sector, on screen it prints a 
# message from my cogstrings.uni and plays a sound.
# 
# 10/2002 GBK - Packman573@aol.com
Symbols
Message Activated
Message Entered
Message Timer
Thing Player					Local
Sector Cam_sector
Thing Camera
Thing Shuttle
Keyframe Shuttle_anim
Flex Cam_time
Int C=0					Local
Surface Bomb_surface
Thing Bomb_ghost
Template Bomb_type
Int B=0					Local
Sector UNI_sector
Int UNI_number
Sound UNI_sound
Int U=0					Local
End
Code
Activated:
If(Getsenderref() != Bomb_surface || B) Stop; B=1;
Creatething(Bomb_type, Bomb_ghost);
Stop;

Entered:
If(Getsenderref() == Cam_sector && !C) { C=1;
Setcamerafocus(0, Camera);
Setcamerafocus(1, Camera);
Settimer(Cam_time); 
If(Shuttle != -1) Playkey(Shuttle, Shuttle_anim, 2, 4); }

If(Getsenderref() != UNI_sector || U) Stop; U=1;
JKprintunistring(-1, UNI_number);
Playsoundlocal(UNI_sound, 1, 0, 0);
Stop;

Timer:
Player = JKgetlocalplayer();
Setcamerafocus(0, Player);
Setcamerafocus(1, Player);
Stop;
End


Credit me.

------------------
I used to believe that we only want what we can't have. I was wrong. The truth is, the wonderful truth is, we only want what we think we can't have.

JK editing resources.

[This message has been edited by GBK (edited October 02, 2002).]
And when the moment is right, I'm gonna fly a kite.
2002-10-03, 10:06 AM #3
No, I need them seperate.
Modded JK/quit -> Modded Wold3d/quit -> PKed on Rscape on God_Zodar and Sentanced/quit -> ???
2002-10-04, 8:58 PM #4
lol shot down GBK [http://forums.massassi.net/html/tongue.gif]
2002-10-05, 4:22 AM #5
DYFSOB!!!!


Code:
# When you enter a sector. You see a different view 
# (not kyles view) of a shuttle taking off. 
# Then it returns to normal.
#
# 10/2002 GBK - Packman573@aol.com

Symbols
Message Entered
Message Timer
Thing Player					Local
Sector Cam_sector
Thing Camera
Thing Shuttle
Keyframe Shuttle_anim
Flex Cam_time
Int C=0					Local
End
Code
Entered:
If(Getsenderref() == Cam_sector && !C) { C=1;
Setcamerafocus(0, Camera);
Setcamerafocus(1, Camera);
Settimer(Cam_time);
If(Shuttle != -1) Playkey(Shuttle, Shuttle_anim, 2, 4); }
Stop;

Timer:
Player = JKgetlocalplayer();
Setcamerafocus(0, Player);
Setcamerafocus(1, Player);
Stop;
End


Code:
# You walk up to a surface, and touch it, it and 
# it places a 3do there. (in my level, it will be 
# used for a bomb being placed.)
# 
# 10/2002 GBK - Packman573@aol.com

Symbols
Message Activated
Surface Bomb_surface
Thing Bomb_ghost
Template Bomb_type
Int B=0					Local
End
Code
Activated:
If(Getsenderref() != Bomb_surface || B) Stop; B=1;
Creatething(Bomb_type, Bomb_ghost);
Stop;
End


Code:
# You enter a sector, on screen it prints a 
# message from my cogstrings.uni and plays a sound.
# 
# 10/2002 GBK - Packman573@aol.com

Symbols
Message Entered
Sector UNI_sector
Int UNI_number
Sound UNI_sound
Int U=0					Local
End
Code
Entered:
If(Getsenderref() != UNI_sector || U) Stop; U=1;
JKprintunistring(-1, UNI_number);
Playsoundlocal(UNI_sound, 1, 0, 0);
Stop;
End



*grinds teeth* I hope you enjoy it. [http://forums.massassi.net/html/mad.gif]

------------------
I used to believe that we only want what we can't have. I was wrong. The truth is, the wonderful truth is, we only want what we think we can't have.

JK editing resources.
And when the moment is right, I'm gonna fly a kite.
2002-10-07, 3:34 PM #6
Quote:
<font face="Verdana, Arial" size="2">DYFSOB!!!!</font>


Hmmmmm....Die You Flabber-gasting Son Of a Butcher?
Who made you God to say "I'll take your life from you"?
2002-10-07, 4:02 PM #7
I hope that's all it was...

------------------
Author of the JK DataMaster, Parsec, Scribe, and the EditPlus Cog Files.
Author of the JK DataMaster, Parsec, Scribe, and the EditPlus Cog Files.
2002-10-07, 7:11 PM #8
*ahem* You, . . . dont want to know what that stands for...

------------------
I used to believe that we only want what we can't have. I was wrong. The truth is, the wonderful truth is, we only want what we think we can't have.

JK editing resources.
And when the moment is right, I'm gonna fly a kite.

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