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ForumsCog Forum → need atst cog for mots
need atst cog for mots
2002-10-16, 10:19 AM #1
i need someone to help me with writing a cog;

in this cog, there is an atst, when the player activates it, he/she gains controll of it, primary fire will fire one template(not a local symbol) and make a sound(not a local symbol)

secondary fire fires another weapon(not a local symbol), and (suprise, suprise) makes a sound.

if they change weapon, the player looses controll of the at-st and gets out, leaving the atst where they left it.


it needs to be for mots
2002-10-17, 3:37 AM #2
I'm not sure if this is quite what you are talking about, but you might try looking at how LEC did the cog for the EWEB in MotS.

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Have Lightsaber Will Travel JK Editing tips, troubleshooting information, resources and more.
www.swgalaxies.net For all your Star Wars Galaxies needs
The Massassi A SW Galaxies Player Association
2002-10-17, 9:00 AM #3
no, i have tried that,
the thing is:
I am good at programming(basic, c, c++, darkbasic, darkbasicpro, vb, java, html, xml, wml, delphi) but i can't understand what other people write...

i want it to work like the e-web, in fact, i dident mention it before, but i want it to have the cocpit of the e-web.
i want it to work like the one in JO...
2002-10-17, 12:09 PM #4
If you understand C/C++ this should be no problem for you. Think of Cog as a modified C/C++. Go look at JKSpecs for more info on verbs.

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