Alright, somewhere in my vast "/cog" directory there's a devious (I'm assuming) "killed:" message that's for some reason calling the "killed:" message of the lightsaber everytime it's activated (so..whenever the play dies.)
I've droned through all the cogs I can think of that might be causing it, and some I don't, but I haven't tracked it down yet. So...on a limb here, is there any way I can get the game to print the sender of this little rascal?
It may be too specific, but I dunno, maybe there's a "GetSender(rascal)" verb or something...
As usual, thanks for your help,
-TIE
                
                
            I've droned through all the cogs I can think of that might be causing it, and some I don't, but I haven't tracked it down yet. So...on a limb here, is there any way I can get the game to print the sender of this little rascal?
It may be too specific, but I dunno, maybe there's a "GetSender(rascal)" verb or something...
As usual, thanks for your help,
-TIE
 
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