Okay, unless it isn't related to sounds (which I have to test with uber-slow P166MMX), I have decided to do some JK-editing, and manage to do something with DFM (like finish the first level for a demo level). But enough of useless speeches. I just want to know some things I could add in cogs for DFM.
1. Is there a way to make sabers leave marks in walls like in JO?
2. Is there a way to make a cog change the level to another level (when you for example enter a sector or kill somebody), I mean not the level what is next on the episode.jk-list (like jumping from level 2 to level 5)?
3. Relating to question 2, is there also a way to make a cog change the level backwards? Like from level 5 to level 3 (like level 5 being a "secret" level).
4. In multiplayer, it is able to make a new force skill, where it heals every member of your team (if playing CTF)?
5. Is there a way to make everybody else slow down when you use Force Speed (like in JO)?
6. And the last question (finally). How to make the termal detonator explode right when it hits the ground?
------------------
"I am FastGamerr...from Finland"
Don't know me? Don't worry, you haven't missed anything.
1. Is there a way to make sabers leave marks in walls like in JO?
2. Is there a way to make a cog change the level to another level (when you for example enter a sector or kill somebody), I mean not the level what is next on the episode.jk-list (like jumping from level 2 to level 5)?
3. Relating to question 2, is there also a way to make a cog change the level backwards? Like from level 5 to level 3 (like level 5 being a "secret" level).
4. In multiplayer, it is able to make a new force skill, where it heals every member of your team (if playing CTF)?
5. Is there a way to make everybody else slow down when you use Force Speed (like in JO)?
6. And the last question (finally). How to make the termal detonator explode right when it hits the ground?
------------------
"I am FastGamerr...from Finland"
Don't know me? Don't worry, you haven't missed anything.