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ForumsCog Forum → Return to the cog forum after year...and with problems
Return to the cog forum after year...and with problems
2002-10-15, 12:11 AM #1
Okay, unless it isn't related to sounds (which I have to test with uber-slow P166MMX), I have decided to do some JK-editing, and manage to do something with DFM (like finish the first level for a demo level). But enough of useless speeches. I just want to know some things I could add in cogs for DFM.

1. Is there a way to make sabers leave marks in walls like in JO?
2. Is there a way to make a cog change the level to another level (when you for example enter a sector or kill somebody), I mean not the level what is next on the episode.jk-list (like jumping from level 2 to level 5)?
3. Relating to question 2, is there also a way to make a cog change the level backwards? Like from level 5 to level 3 (like level 5 being a "secret" level).
4. In multiplayer, it is able to make a new force skill, where it heals every member of your team (if playing CTF)?
5. Is there a way to make everybody else slow down when you use Force Speed (like in JO)?
6. And the last question (finally). How to make the termal detonator explode right when it hits the ground?

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"I am FastGamerr...from Finland"
Don't know me? Don't worry, you haven't missed anything.
Star Wars: TODOA | DXN - Deus Ex: Nihilum
2002-10-15, 6:11 AM #2
Quote:
<font face="Verdana, Arial" size="2">Originally posted by FastGamerr:

1. Is there a way to make sabers leave marks in walls like in JO?
2. Is there a way to make a cog change the level to another level (when you for example enter a sector or kill somebody), I mean not the level what is next on the episode.jk-list (like jumping from level 2 to level 5)?
3. Relating to question 2, is there also a way to make a cog change the level backwards? Like from level 5 to level 3 (like level 5 being a "secret" level).
4. In multiplayer, it is able to make a new force skill, where it heals every member of your team (if playing CTF)?
5. Is there a way to make everybody else slow down when you use Force Speed (like in JO)?
6. And the last question (finally). How to make the termal detonator explode right when it hits the ground?

</font>


1) yes
2) yes
3) yes
4) yes
5) yes
6) yes, the 2nd fire mode of thermdet does that, remember?



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Cave_Demon, an ***hole since '86
Last edited by mb; today at 10:55 AM.
2002-10-15, 7:51 AM #3
7) All of the above...

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I used to believe that we only want what we can't have. I was wrong. The truth is, the wonderful truth is, we only want what we think we can't have.

JK editing resources.
And when the moment is right, I'm gonna fly a kite.
2002-10-15, 1:14 PM #4
Numero uno, that is done with the templates, +sssparks and that whole lots, add a spirte for the one that deals with walls.

dos, JKendlevel(0); and in the episode, change the B to the line of which ever level you want.

3, see 2.

fore, new item.

five, yes. It's alittle more complecated, so I won't go it to it, I'll let GBK do it. [http://forums.massassi.net/html/wink.gif]

seis, been explained

------------------
The Sniper Missions. Current project, The Sniper Missions

The Magician Saber System.
Major projects working on:
SATNRT, JK Pistol Mod, Aliens TC, Firearms

Completed
Judgement Day (HLP), My level pack
2002-10-16, 5:32 AM #5
Quote:
<font face="Verdana, Arial" size="2">Originally posted by Descent_pilot:

five, yes. It's alittle more complecated, so I won't go it to it, I'll let GBK do it. [http://forums.massassi.net/html/wink.gif]
</font>


it may be anything else but complicated... it's like the easiest thing you can think of...


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Cave_Demon, an ***hole since '86
Last edited by mb; today at 10:55 AM.
2002-10-16, 6:51 AM #6
Run an array through all the walkplayers in a level, checking their teams. When one is found that is on your side, add health.

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I used to believe that we only want what we can't have. I was wrong. The truth is, the wonderful truth is, we only want what we think we can't have.

JK editing resources.
And when the moment is right, I'm gonna fly a kite.
2002-10-16, 6:57 AM #7
Quote:
<font face="Verdana, Arial" size="2">Originally posted by Descent_pilot:
Numero uno, that is done with the templates, +sssparks and that whole lots, add a spirte for the one that deals with walls.

dos, JKendlevel(0); and in the episode, change the B to the line of which ever level you want.

3, see 2.

fore, new item.

five, yes. It's alittle more complecated, so I won't go it to it, I'll let GBK do it. [http://forums.massassi.net/html/wink.gif]

seis, been explained

</font>


btw, 3, 4, 5 and 6 are:
tres
quatro
cinco
seis
[http://forums.massassi.net/html/tongue.gif]



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Cave_Demon, an ***hole since '86
Last edited by mb; today at 10:55 AM.
2002-10-16, 9:04 AM #8
BTW CaveDemon, it is not Quatro, it's Cuatro. [http://forums.massassi.net/html/rolleyes.gif] [http://forums.massassi.net/html/smile.gif]

The Spanish Kid
2002-10-16, 12:20 PM #9
Quote:
<font face="Verdana, Arial" size="2">Originally posted by CaveDemon:
btw, 3, 4, 5 and 6 are:
tres
quatro
cinco
seis
[http://forums.massassi.net/html/tongue.gif]
</font>

I'm in Español dos. I also said seis. [http://forums.massassi.net/html/rolleyes.gif] [http://forums.massassi.net/html/tongue.gif]


------------------
The Sniper Missions. Current project, The Sniper Missions

The Magician Saber System.
Major projects working on:
SATNRT, JK Pistol Mod, Aliens TC, Firearms

Completed
Judgement Day (HLP), My level pack
2002-10-18, 1:47 AM #10
Okay..what I was really asking is some cog commands for the cogs what I need to modify. Except that I have just made up something myself...

------------------
"I am FastGamerr...from Finland"
Don't know me? Don't worry, you haven't missed anything.
Star Wars: TODOA | DXN - Deus Ex: Nihilum
2002-10-19, 2:05 AM #11
I don't think the saber marks would look good, cause the delay between each "wall explosion" had to be extremely small. And JK does not like fast pulses...

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"Häb Pfrässe, süsch chlepfts!" - The coolest language in the world (besides Cherokee)
"Häb Pfrässe, süsch chlepfts!" - The coolest language in the world (besides Cherokee)

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