Too many of my problem come only from a certain few levels, including Blades of Death...
For instance, I've got this simple pup cycling cog:
It works in 95% of my levels, the other 5% includes Blades of Death and Drazen.
BoD isn't that big, so it can't be a size thing, but it must have something to do with...I dunno, the complexity of the map...(?)
Anyway, what I'd like is: the answer to this stupid Blades of Death mystery; and if you think I'll need it after that, an explanation on how to make this cog work...in Blades of Death.
Thanks guys,
-TIE
[edit - Oh, right, and I forgot to mention: Those triggers are sent to my patch's client cog, which handles all the triggers in my patch (5, I think). All the other triggers work in every level, it's just the ones from this particular cog.]
[This message has been edited by TIE_14 (edited November 01, 2002).]
For instance, I've got this simple pup cycling cog:
Code:
# Jedi Knight Cog Script # # ITEM_KEYYELLOW.COG # # Toggles the saber stances # # # This Cog is Not supported by LucasArts Entertainment Co symbols message activated message killed message startup thing player local sound saberswitch=lvrclik1.wav local int stance local end # ======================================================================================== code startup: stance = 0; return; activated: if (GetCurWeapon(player) == 10) { if(stance == 0) { SendTrigger(-1, 18881, player, 0, 0, 0); Print("Side Stance"); stance = 1; } else if(stance == 1) { SendTrigger(-1, 19991, player, 0, 0, 0); Print("Low Stance"); stance = 2; } else if(stance == 2) { SendTrigger(-1, 12221, player, 0, 0, 0); Print("Forward Stance"); stance = 0; } PlaySoundThing(saberswitch, player, 1.0, -1, -1, 0x80); SetBinWait(player, 48, 0.5); } return; #--------------------------------------------------- killed: SendTrigger(-1, 12221, player, 0, 0, 0); stance = 0; return; end
It works in 95% of my levels, the other 5% includes Blades of Death and Drazen.
BoD isn't that big, so it can't be a size thing, but it must have something to do with...I dunno, the complexity of the map...(?)
Anyway, what I'd like is: the answer to this stupid Blades of Death mystery; and if you think I'll need it after that, an explanation on how to make this cog work...in Blades of Death.
Thanks guys,
-TIE
[edit - Oh, right, and I forgot to mention: Those triggers are sent to my patch's client cog, which handles all the triggers in my patch (5, I think). All the other triggers work in every level, it's just the ones from this particular cog.]
[This message has been edited by TIE_14 (edited November 01, 2002).]