I created my first cog but it doesn't work. When I activate 3do my player convert into some template but not that template I indicated(for example I write: temp(template) walkplayer, but it always converts in battery, bakta, or some kind of weapon's bolts ). Can somebody help me? Here is my cog:
[edit: Just added the code tags....
[/edit]
[This message has been edited by GBK (edited November 07, 2002).]
Code:
symbols
message activate
thing clothes desc=clothes
thing player
template temp
int inuse=0 local
end
# ========================================================================================
code
# ........................................................................................
activate:
if(inuse == 1) Return;
inuse = 1;
player = GetSourceRef();
SetThingModel(player, temp);
sleep(1);
inuse = 0;
return;
end[edit: Just added the code tags....
[/edit][This message has been edited by GBK (edited November 07, 2002).]
