K, I've never done any work with the jkconcatasciistring() command, and I need help.
In my mod, everything kills in either two or three hits because hey, it's star wars, you don't see them take twenty bullets THEN die, they get hit once, maybe twice, and keel over.
Anyway, because of the realism/coolness factor I'm going for, I'm gonna remove the HUD, and have it print your health/shields each time you get hurt.
Here's my current setup:
It won't work, and although I'm real good at almost all other aspects of cogging, I'm embarassingly underpracticed in output commands.
I need you guys' help.
See, eventually it will print something like
...each time you get hit. I'm working on it. I really feel like this would be Hell Raiser's territory for some reason, but any and all help is appreciated.
In my mod, everything kills in either two or three hits because hey, it's star wars, you don't see them take twenty bullets THEN die, they get hit once, maybe twice, and keel over.
Anyway, because of the realism/coolness factor I'm going for, I'm gonna remove the HUD, and have it print your health/shields each time you get hurt.
Here's my current setup:
Code:
jkstringclear(); jkstringconcatasciistring("Health: "); jkstringconcatint(getthinghealth(player)); jkstringoutput(-1, -1);
It won't work, and although I'm real good at almost all other aspects of cogging, I'm embarassingly underpracticed in output commands.
I need you guys' help.
See, eventually it will print something like
Code:
Health: 75 Shields: 132
...each time you get hit. I'm working on it. I really feel like this would be Hell Raiser's territory for some reason, but any and all help is appreciated.