Ok, I'm making something that rains rocks down on enemies.
An example of the current situation is this:
Unfortunately, this puts the projectile within approximately one JKU of the victim, and I want to know how to get it within about one quarter JKU of the victim.
I'm seriously lost.
An example of the current situation is this:
Code:
randVec = VectorSet((Rand()-0.5)*1, (Rand()-0.5)*1, 0.5); dis = FireProjectile(victim, projectile2, -1, -1, randVec, '-90 0 0', 0.0, 0, 0, 0);
Unfortunately, this puts the projectile within approximately one JKU of the victim, and I want to know how to get it within about one quarter JKU of the victim.
I'm seriously lost.