Its very scary when a cog, clean checked by Parsec, just flat out refuses to work. NO print statements appear, nothing moves. It just simply won't work! I'd bet its something small, that I missed and it'll make me look n00bish, but I jsut can't get it to work. And watch my useage of the w00tage code tags
![http://forums.massassi.net/html/wink.gif [http://forums.massassi.net/html/wink.gif]](http://forums.massassi.net/html/wink.gif)
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The Sniper Missions. Current project, The Sniper Missions
The Magician Saber System.
Code:
Remember kids, only dumb***es don't use code tags. # Jedi Knight Cog Script
#
# SECRET_ELEV.cog
#
# Elevator under the bed in Inflitration. Moves by touched and the call switch.
# Bed moves at same speed as elevator.
#
# [DP]
#
symbols
message entered
message activate
message arrived
message timer
surface call
thing elevator
thing bed
flex start_wait=0.1
flex sleeptime=3
flex speed=4
sound wav0=Activate02.wav
end
# ========================================================================================
code
Entered:
Print("Entered: called");
If((GetSenderRef() != elevator)||(GetCurFrame(elevator) != 0)) Return;
Sleep(start_wait);
MoveToFrame(elevator, 1, speed);
Return;
# ........................................................................................
Activate:
Print("Activate: called");
If(GetSenderRef() == bed)
{
If(GetCurFrame(bed) == 0) MoveToFrame(bed, 1, speed);
}
Else
{
If(GetWallCel(call) == 1) Return;
SetWallCel(call, 1);
PlaySoundPos(wav0, SurfaceCenter(call), 0.6, -1, -1, 0);
MoveToFrame(elevator, 1, speed);
}
Return;
# ........................................................................................
Arrived:
If(GetSourceRef() == bed) Return;
If(GetCurFrame(elevator) == 0)
{
SetWallCel(call, 0);
PlaySoundPos(wav0, SurfaceCenter(call), 0.6, -1, -1, 0);
}
Else SetTimer(sleeptime);
Return;
# ........................................................................................
Timer:
MoveToFrame(elevator, 0, speed);
Return;
end![http://forums.massassi.net/html/wink.gif [http://forums.massassi.net/html/wink.gif]](http://forums.massassi.net/html/wink.gif)
------------------
The Sniper Missions. Current project, The Sniper Missions
The Magician Saber System.
Major projects working on:
SATNRT, JK Pistol Mod, Aliens TC, Firearms
Completed
Judgement Day (HLP), My level pack
SATNRT, JK Pistol Mod, Aliens TC, Firearms
Completed
Judgement Day (HLP), My level pack
yep, that'd be it. I always seem to forget the call verb. Spare me the lecture. I understand more about cog then you've just given me credit for.![http://forums.massassi.net/html/smile.gif [http://forums.massassi.net/html/smile.gif]](http://forums.massassi.net/html/smile.gif)
) Bet'cha didn't expect that!