Could ParseArg()'ing a players surfdrag, airdrag, ect ect settings only on that players computer cause inconsistancies over MP? Like Player A's computer is calculating that Player B should stop at RandomPos1, however, since I didn't ParseArg() Player B's surfdrag on Player A's computer, it's incorrect, and therefore causes jumping around of Player B on Player A's computer?
Inconsistancies happen when you create an explosion on one computer but not another. On the computer that it was created on, you'll see a player fly away then zap back to his original position.
Inconsistancies happen when you create an explosion on one computer but not another. On the computer that it was created on, you'll see a player fly away then zap back to his original position.
-Hell Raiser