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ForumsCog Forum → Creating a 'ghost' version of the player
Creating a 'ghost' version of the player
2002-12-11, 1:20 PM #1
What I need to do is to create a second player that looks identical when the player dies, but I do not know how to get it to be the same model/skin...shouldn't be too hard, right?
Warhead[97]
2002-12-11, 2:27 PM #2
Creatething(Getthingtemplate(Player), Player);
And when the moment is right, I'm gonna fly a kite.
2002-12-11, 2:30 PM #3
2 player things don't show up at the same time. It needs to be an actor. c/p the walkplayer template, change type=player to type=actor . Then CreateThing(dplayer, player);

notes - dplayer is the name for the second player thing. Same principal as in cutscenes.

------------------
The Sniper Missions. Current project, The Sniper Missions

The Magician Saber System.
Major projects working on:
SATNRT, JK Pistol Mod, Aliens TC, Firearms

Completed
Judgement Day (HLP), My level pack
2002-12-11, 2:47 PM #4
Well, I realy just need it to look like the player, it doesn't have to move or anything, maybe play an animation is all.
Warhead[97]
2002-12-11, 3:00 PM #5
Create the dummy actor template via fire projectile

make a flags=0x240 cog for the dummy template

under created: just SetThingModel(GetSenderRef(), GetThingModel(GetThingParent(GetSenderRef())));

Thats the Multiplayer way of doing it anyway...... [http://forums.massassi.net/html/redface.gif]
-Hell Raiser

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