I'm wr0king on my saber mod, and I come up with a cool little idea - make the anims normal for blocking a lightsaber, but when blocking bullets, play a swinging animation, so they bat it away like in the movies.
It sounds fine on paper, but I have absolutely no idea how to identify the thing that initiates the block.
See... erum... this is the part where Massassi saves me...
It sounds fine on paper, but I have absolutely no idea how to identify the thing that initiates the block.
See... erum... this is the part where Massassi saves me...

You could however, use damaged: and get exactly what damaged the player, and just fire out a projectile of the same type in a random direction with an appropriate keyframe. Mind you returnEx(0); when you do. Just like Rbots. ![http://forums.massassi.net/html/smile.gif [http://forums.massassi.net/html/smile.gif]](http://forums.massassi.net/html/smile.gif)
Sorry
Only problem might be executing it at the right time, every time.