I have this cog and it works fine except I want it to play the same sound at 2 ghost positions, I had "PlaySoundThing(sound0[Rand()*4], lightthing2, Rand()*0.8+0.2, 10.0, -1, 0x10080);" after the existing one, but they didn't play the same sounds (which I didn't think it would work, and I was right). But I can't figure out how to make the same sound play at the two ghosts. Any ideas?
------------------
Last week I cudn't evn spel grajuat, but now I is one.
*Takes out his blaster and fires shots at the wall, the blastmarks leave the words "STROOPER WUZ 'ERE!!!"
[This message has been edited by Stormtrooper (edited December 14, 2002).]
Code:
symbols thing lightthing desc=thing_to_light thing lightthing2 desc=thing_to_light2 sound sound0 desc=lightning_sound sound sound1 desc=lightning_sound1 sound sound2 desc=lightning_sound2 sound sound3 desc=lightning_sound3 flex lowlight=0.1 desc=off_light_val flex highlight=0.6 desc=on_light_val flex offmax=0.5 desc=max_off_interval flex onmax=1.0 desc=max_on_interval message startup end # COG Section code startup: while(1) { thinglight(lightthing, lowlight, 0.0); thinglight(lightthing2, lowlight, 0.0); sleep(rand()*offmax); thinglight(lightthing, highlight, 0.0); thinglight(lightthing2, highlight, 0.0); PlaySoundThing(sound0[Rand()*4], lightthing, Rand()*0.8+0.2, 10.0, -1, 0x10080); sleep(rand()*onmax); } stop; end
------------------
Last week I cudn't evn spel grajuat, but now I is one.
*Takes out his blaster and fires shots at the wall, the blastmarks leave the words "STROOPER WUZ 'ERE!!!"
[This message has been edited by Stormtrooper (edited December 14, 2002).]