No, I really do sometimes. Why won't the killed message be called in this one. I've tried both with flags and without.
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The Sniper Missions. Current project, The Sniper Missions
The Magician Saber System.
Code:
Stupid MP cogs, making post a cog question on the cog forums and listening to the whines of GBK.# Jedi Knight Cog Script # # AQUA_FOG.COG # # Creates a fog/mist like effect when it rains hard # For CTF_Aquatic # # [DP] # flags=0x240 symbols message startup message newplayer message entered message killed sector on sector off sector off2 int fog local int infog local int mainfogr=100 int mainfogg=100 int mainfogb=100 flex tinger=0.25 flex tingeg=0.25 flex tingeb=0.25 end # ======================================================================================== code Startup: player = GetLocalPlayerThing(); Newplayer: If(GetThingSector(player) == on) { infog = 1; fog = newColorEffect(0, 0, 0, 0, 0, 0, mainfogr, mainfogg, mainfogb, 1); AddDynamicAdd(player, tinger, tingeg, tingeb); } Return; # ........................................................................................ Entered: If(GetSenderRef() == on) { If(infog) Return; infog = 1; fog = newColorEffect(0, 0, 0, 0, 0, 0, mainfogr, mainfogg, mainfogb, 1); AddDynamicAdd(player, tinger, tingeg, tingeb); } Else { infog = 0; FreeColorEffect(fog); AddDynamicAdd(player, 0, 0, 0); } Return; # ........................................................................................ Killed: If(!infog) Return; infog = 0; FreeColorEffect(fog); AddDynamicAdd(player, 0, 0, 0); Return; end
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The Sniper Missions. Current project, The Sniper Missions
The Magician Saber System.
Major projects working on:
SATNRT, JK Pistol Mod, Aliens TC, Firearms
Completed
Judgement Day (HLP), My level pack
SATNRT, JK Pistol Mod, Aliens TC, Firearms
Completed
Judgement Day (HLP), My level pack