Code:
# menu.cog # # # [Grismath] #======================================================================================# symbols message activated message playeraction thing screen thing camera thing cam0 thing cam1 thing cam2 thing cam3 thing selector int curFrame=0 local int using=0 local end #======================================================================================# code #-------------------------------------------------------- activated: if(GetSenderRef()==screen) { print("Active"); SetCurrentCamera(0); SetCameraFocus(0, camera); using=1; SetActionCog(GetSelfCog(), 0x7FFFFFFF); } return; #-------------------------------------------------------- playeraction: if(using==1) { ReturnEx(0); if(GetParam(0)==6) { if(GetParam(2)>0) { if(curFrame==0) return; curFrame=curFrame-1; MoveToFrame(selector, curFrame, .5); } if(GetParam(2)<0) { if(curFrame==3) return; curFrame=curFrame+1; MoveToFrame(selector, curFrame, .5); } } if(GetParam(0)==2) { if(curFrame==0) call choice0; if(curFrame==1) call choice1; if(curFrame==2) call choice2; if(curFrame==3) call choice3; } } return; #-------------------------------------------------------- choice0: using=0; SetCurrentCamera(0); SetCameraFocus(0, cam0); return; #-------------------------------------------------------- choice1: using=0; SetCurrentCamera(0); SetCameraFocus(0, cam1); return; #-------------------------------------------------------- choice2: using=0; SetCurrentCamera(0); SetCameraFocus(0, cam2); return; #-------------------------------------------------------- choice3: using=0; SetCurrentCamera(0); SetCameraFocus(0, cam3); return; #-------------------------------------------------------- end
This cog powers a playeraction-driven menu with a slidebar. The only problem is, when I even tap the back key slightly, the bar moves to the bottom of the menu. I've tried all means of delaying this, and I know for a fact that it moves thru the frames correctly (I got it to stop somewhere in the middle a few times). The message is called verrrry frequently as the player holds down the back key, but how would I prevent the message from being called in order to pause the slider on a single option?