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ForumsCog Forum → triggers and weapons
triggers and weapons
2002-12-24, 3:28 PM #1
Is it okay to use GetSenderRef() in the trigger: message of a 0x240 cog to get the player that sent the trigger? I've always sent it as the first parameter of the trigger and got it via GetParam(0) till now. Would it work in multiplayer?

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"Häb Pfrässe, süsch chlepfts!" - The coolest language in the world (besides Cherokee)
"Häb Pfrässe, süsch chlepfts!" - The coolest language in the world (besides Cherokee)
2002-12-24, 4:00 PM #2
Yes, it works.
Team Battle.
2002-12-25, 1:25 AM #3
Thanks. You know, I cannot test it, because my router doesn't allow me to play JK MP anymore...

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"Häb Pfrässe, süsch chlepfts!" - The coolest language in the world (besides Cherokee)
"Häb Pfrässe, süsch chlepfts!" - The coolest language in the world (besides Cherokee)

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