Is it okay to use GetSenderRef() in the trigger: message of a 0x240 cog to get the player that sent the trigger? I've always sent it as the first parameter of the trigger and got it via GetParam(0) till now. Would it work in multiplayer?
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"Häb Pfrässe, süsch chlepfts!" - The coolest language in the world (besides Cherokee)
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"Häb Pfrässe, süsch chlepfts!" - The coolest language in the world (besides Cherokee)
"Häb Pfrässe, süsch chlepfts!" - The coolest language in the world (besides Cherokee)