I'm thinking of using a third person fixed Point of View for The Wrath of TiTo. Think Grim Fandango (it even uses the jk engine!) or Escape from Monkey Island.
Here's how I see it: You cross an adjoin(s), and the POV gets switched to a ghost position. You still control the player like normal. When you cross the opposite adjoin(s), you go back to the normal POV.
Is this possible?
[This message has been edited by GoZ_SpaceBoy (edited December 19, 2002).]
Here's how I see it: You cross an adjoin(s), and the POV gets switched to a ghost position. You still control the player like normal. When you cross the opposite adjoin(s), you go back to the normal POV.
Is this possible?
[This message has been edited by GoZ_SpaceBoy (edited December 19, 2002).]