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ForumsCog Forum → Cinematic camera...
Cinematic camera...
2002-12-24, 10:21 AM #1
Yes, i need someone to make a cinematic camera view for jk, that would replace the 1st person view... this is for Dark Fist, i would do it myself, but i'm too busy with other coding for the mod, i can barely handle the weapons coding... So. Cinematic camera. kthx.

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Cave_Demon, an ***hole since '86
Last edited by mb; today at 10:55 AM.
2002-12-24, 10:33 AM #2
I feel stupid for asking this buttttt.... What's a cinematic cam?

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The Sniper Missions. Current project, The Sniper Missions

The Magician Saber System.
Major projects working on:
SATNRT, JK Pistol Mod, Aliens TC, Firearms

Completed
Judgement Day (HLP), My level pack
2002-12-24, 11:13 AM #3
You know... like in many car games, cinematic camera... movie style camera...

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Cave_Demon, an ***hole since '86
Last edited by mb; today at 10:55 AM.
2002-12-24, 2:38 PM #4
Please explain, Cavey.

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the sound i found said..
2002-12-24, 3:58 PM #5
He means like a TV cam. So the camera sits still and follows the player as he moves across the screen. So when the player passes the camera it looks at him the whole time, but never moves from its spot.

Or I think thats what he means [http://forums.massassi.net/html/smile.gif]
Team Battle.
2002-12-25, 12:54 AM #6
yeah, a bit like that, except the camera should move so that it's never too far away from the camera. so when player gets too far from it, it moves to a new position.

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Cave_Demon, an ***hole since '86
Last edited by mb; today at 10:55 AM.
2002-12-29, 11:48 AM #7
So if a player was running through a corridor, the camera would stay where it is until the player went a certain distance away from it, then switch to a position down the hall where the player is running to to watch it?
2002-12-29, 2:01 PM #8
this is mainly for the melee mode, but basically, yes

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Cave_Demon, an ***hole since '86
Last edited by mb; today at 10:55 AM.
2002-12-29, 2:11 PM #9
Make this cog the class cog for your camera, and use one of my camera cogs in this thread to switch the camera around.

[War of the cogs, eh? Okay, take this!]

Code:
#12/2002 GBK
Symbols
Message Created
Message Pulse
Thing Cam		Local
Thing Player		Local
End
Code
Created:
Cam = Getsenderref();
Player = JKgetlocalplayer();
Setpulse(0.01);
Stop;
Pulse:
If(Getdebugmodeflags() == 0x400) Setpulse(0.0005); 	
Else Setpulse(0.01);
Setthinglook(Cam, Vectorsub(Getthingpos(Player), Getthingpos(Cam)));
Stop;
End


Haha! Beat that!

[This message has been edited by GBK (edited December 29, 2002).]
And when the moment is right, I'm gonna fly a kite.
2002-12-29, 7:04 PM #10
I already did one and am about to release it to Massassi.

GBK got it right though, but you have to set the pulse higher, at least 0.02 or 0.01 or else it looks REALLY crappy.

[This message has been edited by Checksum (edited December 29, 2002).]
2002-12-30, 12:00 AM #11
Did i mention this is not a level cog? It'll be included in the .gob

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Cave_Demon, an ***hole since '86
Last edited by mb; today at 10:55 AM.
2002-12-30, 5:45 AM #12
Uhh . . . WTF? This would HAVE to be a level cog. There wouldnt be any way to get the camera right otherwise.
And when the moment is right, I'm gonna fly a kite.
2002-12-30, 7:25 AM #13
Uh, it's possible... i've done it before

GBK_proved_wrong++

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Cave_Demon, an ***hole since '86

[This message has been edited by CaveDemon (edited December 30, 2002).]
Last edited by mb; today at 10:55 AM.

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